Fighter Samurai
► Fighter: Fighting Style
Defense (PHB). While you are wearing armor, you gain a +1 bonus to AC.
► Fighter: Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm.
You can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.
► Fighter: Action Surge (x1)
you can push yourself beyond your normal limits for a moment.
On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again.
► Fighter: ASI +2 DEX
When you reach 4th level, you can increase one ability score of your choice by 2.
As normal, you can't increase an ability score above 20 using this feature.
► Fighter: Extra Attack (x1)
You can attack twice, instead of once, whenever you take the Attack action on your turn.
► Samurai: Bonus Proficiency
When you choose this archetype, you gain proficiency in one of the following skills of your choice:
History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.
► Samurai: Fighting Spirit
Starting at 3rd level, your intensity in battle can shield you and help you strike true.
As a bonus action on your turn,
you can give yourself advantage on all weapon attack rolls until the end of the current turn.
When you do so, you also gain 5 temporary hit points.
You can use this feature three times. You regain all expended uses of it when you finish a long rest.