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random:characters:daye_helranth

Daye Helranth

Daye Helranth, House Organa.

Jedi Guardian (3), Jedi Healer (1)

Abilities

  • Str: 12 (+1)
  • Dex: 16 (+3) [15(base) +1(lvl)]
  • Con: 14 (+2)
  • Int: 10 (+0)
  • Wis: 15 (+2)
  • Cha: 10 (+0)

Defenses

  • Defence: 19 = 10 +3(dex) +5(defense) -2(multi-class) +3(lightsaber)
  • Fort: 6 = +4(base) +2(con)
  • Ref: 7 = +4(base) +3(dex)
  • Will: 8 = +6(base) +2(wis)
  • Vitality points: 33/40 = 26(JG) +6(JH) +8(con)
  • Wound points: 14

Attack

  • BAB: +3
  • Lightsaber: +5[+3(base) +1(feat) +1(str)] 19-20/2d8 +1(str) +1(lightsaber), energy

Skills

Skill points: 20/22 = 12(JG) +6(JH) +4(Human)

  • Treat injury: 6 = +1(ranks) +3(class) +2(wis)

Force points: 5

Force skills:

  • Telepathy: 8 = +3(ranks) +3(class) +2(wis)
  • Heal self: 6 = +3(ranks) +3(class) +0(cha)
  • Heal other: 6 = +1(ranks) +3(class) +2(wis)
  • Enhance senses: 8 = +3(ranks) +3(class) +2(wis)
  • Illusion: 6 = 3(ranks) +3(class) +0(cha)
  • See force: 8 = 3(ranks) +3(class) +2(wis)
  • Farseeing: 8 = 3(ranks) +3(class) +2(wis)

Feats

  • Force sensitive: Become aware of the force. DC 20 to avoid being surprised (and act in the surprise round). Gain one bonus force point. Removes force point limit.
  • Weapon Group Proficiency (primitive)
  • Weapon Group Proficiency (simple)
  • Weapon Group Proficiency (blaster)
  • Exotic Weapon Proficiency (light saber)
  • Force training (1): Alter: Gain access to alter-based force skills.
  • Force training (2): Control: Gain access to control-based force skills.
  • Force training (3): Sense: Gain access to sense-based force skills.
  • Dissipate energy (force, control): Fort DC 10 + damage: Take no damage; gain 1 vitality point per 2 wound damage I would have taken.
  • Lightsaber defence (force, control): +2 dodge bonus to defence
  • Weapon focus (light saber): gain +1 to all rolls with selected weapon
  • Force mind: Give +2 bonus to each target, and costs 4 vitality points plus 1 vitality point per target.

Special abilities

  • Deflect: +1 dodge bonus to defense, when carying an active light saber
  • Deflect: -4 to attack when deflecting blaster shots

Equipment

Starting rc: 2825

Lightsaber (3000 rc): 2d8E/19-20
All temperature cloak (100 rc): +2 Fort against weather and severe environment
Medical kit (25):
Medpac (3×100 rc):
Chronometer (50 rc): Holds chrono-information for 1000 worlds, and has a sound and vibro alarm that can be set.
Distress beacon (200 rc): Sends an emergency signal out through an entire system, and can last for up to 10 years.
Glow rod (2×10 rc): Light up to 10 meters

Progression

Level Class (lvl) BAB Fort Will Reflex Special Defense bonus Reputation bonus
1 Jedi Guardian (1) +1 +4 +4 +4 Force training (1), deflect (defense +1) +3 +1
2 Jedi Guardian (2) +2 +4 +4 +4 Bonus feat +3 +1
3 Jedi Guardian (3) +3 +4 +4 +4 Force training (2), deflect (attack -4) +4 +1
4 Jedi Healer (1) +3 +3 +4 +6 Control, healing +5 +2
random/characters/daye_helranth.txt · Last modified: 2019/05/14 17:48 (external edit)