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8 Dodge | 8 Parry | 6 Will | |||||
4 STRENGTH | 5 STAMINA | 6 AGILITY | 4 DEXTERITY | 6 FIGHTING | 2 INTELLECT | 2 AWARENESS | 3 PRESENCE |
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+5 Athletics(+1) | +8 Toughness(Physical) +5 Toughness +5 Fortitude | +6 Initiative +10 Acrobatics(+4) Stealth | +8 Ranged Combat Sleight of Hand Vehicles | +8 Close Combat | +8 Expertise(MilitaryTactics) Investigation Technology Treatment | Insight Perception | +5 Deception +16 Intimidation Persuasion |
Advantages
NonCombat Advantages | |
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The Honomoto family, while producing several Dragonblooded, could be more revered and less broke. | Benefit: Status: Dragonblooded Benefit: Wealth1 |
Combat Advantages | |
Ever since her exaltation she's had an affinity for when things are on fire. | Favored Environment (extreme heat / when everything's on fire) |
Playing with siblings on the marshalling field has taught her a thing or two about fighting. Perhaps the swordplay instructors at the school had a thing or two to do with it too, but the etiquette lessons didn't seem to stick, so why should the swordplay lessons? | Power Attack (-2/+2) Benefit: Ambidextrous |
She was taught Martial Teamwork since she was very tiny | Interpose Set-Up Startle |
Equipment
A big, expensive, and pretty, laminate armor. Made in red jade sourced from a single volcano. | 3 Equipment points "Laminate armor" (Protection 3) |
Twin swords made from meteoric iron and forged by a master smith. Expensive once, now kinda old | 2x4 EP (Damage 3, Crit 19-20) |
Powers
Inherent and passive effects | |
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A total immunity to burning, smoke inhalation, and similar deleterious fire-related things. | 5 Immunity to fire 1 Immunity to suffocation from smoke, fire, and related effects 2 Counters Concealment: See-through-smoke/fire |
Seeing heat, residual and current. And the ability to smell/sense flammable items in the vicinity | 1 Heat Vision 1 Awareness: Burning things (-1/10') 2 Detect Flammables/Accelerants (-1/10') |
Basic Form
Flame Dragon
Damage 8 Ranks (8 points) Area:Line (+8 Points) Distance from 30' line to 60' line (+1 points) Homing (+1 Point)
18 Character Points
AP: Firegeyser Eruption
Damage 8 Ranks (8 points) Area:Line (+8 Points) Indirect Distance from 5' wide line to 10' wide line (+1 points) Homing (+1 Point)
Combat Form
Flame Dragon
Damage 8 Ranks (8 points) Area:Line (+8 Points) Distance from 30' line to 60' line (+1 points) Homing (+1 Point)
Utility Form
Concept: Highborn Dragonblooded Exalted, Fire-type = passionate & flashy, not-eldest has to prove herself. 150 PP, PL8 Above average abilities Some general skills, possibly also tactics, not many specialized skills 2 swords (4EP each) Plate Mail (5EP) Abilities: 38 STRENGTH 4 STAMINA 5 AGILITY 6 DEXTERITY 4 FIGHTING 6 INTELLECT 2 AWARENESS 2 PRESENCE 3 Subtotal: 30 Dodge 2 Parry 2 Will 4 Skills: 12 1 Athletics 4 Acrobatics 6 Expertise(Military Tactics) 2 Persuasion 13 Intimidation Advantages: 14 4 Ranged Combat 2 Close Attack Favored Environment (extreme heat / when everything's on fire) Power Attack (-2/+2) Benefit: Ambidextrous Benefit: Status: Dragonblooded Benefit: Wealth1 Interpose Set-Up Startle Possible Advantages Teamwork Leadership Luck4 Instant-Up Powers: 12 5 Immunity to fire 1 Immunity to suffocation from smoke, fire, and related effects 1 Heat Vision 1 Awareness: Burning things (-1/10') 2 Counters Concealment: See-through-smoke/fire 2 Detect Flammables/Accelerants (-1/10') Alternate Form? Base Form 7 Flame Dragon Summon 3Ranks (45 points) Concentration -1/R Flame Dragon (wingless asian-style dragon made of flames) 16 Damage 8 Ranks Alternate Resistance: Toughness->Dodge +1/R 15 Insubstantial: Energy-Fire Immunity Fire Immunity Physical 4 Flight 2 Ranks 30 Anything affecting Fort. 30 Anything affecting Will AP:FireGeyser Eruption AP:Punchshrike [Fire] Damage 8 Ranks (8 points) Area:Line (+8 Points) Distance from 30' line to 60' line (+1 points) Homing (+1 Point) AP:Weapons ablaze AP:Alternate Form (+1 for AP, -2 for Full-Round switching) Enhanced Combat Hydra AP:Dancing Pillars AP:Punchcone AP:Explosion? AP:Alternate Form (+1 for AP, -2 for Full-Round switching) Utility Form Fire Wings AP:Cauterize (5PP) Healing 1rank Stabilize +2 Energizing +2/R AP:Redirect/counter fire AP:Eat fire