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random:characters:kourion

Kourion

Human, Barbarian (12) (88 xp)

Abilities

Str 18 (+3)
Dex 16 (+1)
Con 16 (+3)
Int 10 (+0)
Wis 10 (+0)
Cha 11 (+0)

Attack

Initiative: +0 BAB: +8
Standard attack: +12(+8[BAB] +3[str] +1[magic]), 2d4+4 (3[str] +1[magic]) /x2; sure striking, spireshard, touch of the void
CMB: +11 (+3[str] + 8[bab])

Defence

AC: 16 (10[base] +5[armor] +1[magic]) (touch: 12, flat footed: 17), fast healing 5, spell healing, damage reduction
Fortitude: +19 (+7[base] +6[con] +3[magic] +3[insight]); See also Endurance
Reflex: +9 (+3[base] +3[magic] +3[insight])
Will: +12 (+7[base] -1[wis] +3[magic] +3[insight])
HP: 131 (10d8+8+11*6: [3+8+7+7+8+8+8+6+8+7]+8+11*6 = 144); fast healing 5, spell healing, damage reduction, diehard
Spell resistance: 20, spell healing
Energy resistance: 10 against acid, cold, electricity, fire and sonic
Damage reduction: 9/magic else 4/- CMD: 21 (10[base] + 3[str] + 0[dex] + 8[bab])

Racial abilities

Karsite (ToM p. 84)

  • Human traits
  • +2 Con, +2 Cha
  • Damage reduction 5/magic
  • Spell resistance 10 + class level
  • Magical draining attack: Suppress a single magical combat item for one round on a successful attack (item must be visible)
  • Spell healing: Heal 2 x spell level when spell resistance soaks an attack
  • Spell casting inability: Can't cast divine or arcane spells
  • Level adjustment: 2 (Level adjustment rules applied, deducted from total xp already)

Class abilities

Binder (ToM p. 9)

  • Proficient with simple weapons and light armour
  • Soul binding: up to two vestiges up to 4th level (binding check: +15)
  • Suppress sign
  • Pact augmentation: up to three abilities
  • Soul guardian: Immune to fear slippery mind

Skills

Skill points: 33/33 (11*2[base] + 1*11[human])

  • K:Arcana: +10 (+6[ranks] +3[class skill] +1[competence])
  • K:Planes: +11 (+6[ranks] +1[trait] +3[class skill] +1[competence])
  • K:Religion: +10 (+6[ranks] +3[class skill] +1[competence])
  • K:Nature: +4 (+4[vestige])
  • Heal: +4 (+4[vestige])
  • Survival: +4 (+4[vestige])
  • Diplomacy: +13 (+4[ranks] +5[cha] +3[class skill] +1[competence])
  • Linguistics: +15 (+12[rank] +3[class skill] +1[competence])

Languages

Eight of the languages is from linguistics, common is from human.

  • Common
  • Infernal
  • Celestial
  • Abyssal
  • Sylvan
  • Ignan
  • Aquan
  • Terran
  • Auran
  • Draconic
  • Elven
  • Dwarven
  • Giant

Feats

8 = 1(human) +6(lvl) +1(bonus)

  • Skilled Pact Making: +4 bonus to soul binding checks
  • Ignore special requirements (ToM)
  • Diehard: Automatically stabilize when reduced below 0 hit points
  • Endurance: +4 bonus on checks to endure (e.g. swim, endure cold etc..)
  • Fast healer: Regain additional 3 hit points (1/2 Con mod) from natural or magical healing
  • Exotic weapon proficiency (spiked chain)
  • Roll with it: Gain damage reduction 2/-, and enhances damage reduction from magical sources by 2.
  • Roll with it: Gain damage reduction 2/-, and enhances damage reduction from magical sources by 2 (stacks).

Traits

  • Saint’s Ward: You can cast sanctuary, to ward your self against demons (1/2 hd + cha mod)
  • Lucid dreamer: You gain a +1 bonus to K:Planes, and a +2 bonus on will saves against effects on your dreaming mind or subconscious.

Vestiges

Buer (ToM p. 26)

  • Gain +4 to K:Nature, Heal and Survival. K:Nature is trained even without ranks
  • Immune to poison and disease. When making the pact, any poison or desease is cured.
  • Allies within 30 feet gains temporary immunity to to poisons and deseases. They ignore the effects while in the area. When leaving they suffer the effects normally
  • Fast healing: 1, 2 (10th level), 3 (13th level), 4 (16th level), 5 (19th level); see also fast healer feat
  • Healing gift: Cure 1 point of damage as a standard action. Cure 1d8+EBL as full round action (usable every five rounds).
  • Track (as the feat)

Tenebrous (ToM p. 48)

  • Deeper darkness: Always centered on you. Standard action to turn on or off. Move action to change range of emanation with 10 feet.
  • See in darkness: You see perfectly in any form of darkness, even deeper darkness.
  • Touch of the void: As a swift action, charge attack with additional 1d8 damage and an additional 1d8 per four EBL above seventh. Usable once every five rounds
  • Turn/rebuke undead as a cleric of EBL level once every five rounds.
  • Vessel of emptiness: As dimension door, but 5 feet per two EBL once per day. If cast as a response to an attack, attacker suffers 50% miss chance.

Items and wealth

Gold (offgame): 12 gp, 31 sp
Gold (ingame): 122 gp, 18 sp, 20 cp

  • Vest of resistance +3 (9,000gp): Gives a +3 bonus to saves.
  • +1 Sure striking (+1) spireshard (+3) spiked chain (50,325gp): Weapon is good, evil, chaotic or lawful for overcoming DR — which ever is best. Target becomes unable to cast spells or use spell-like abilities for 1d4 rounds (not cumulative)
  • +1 Exoskeletal radian mithral breast plate (29,350gp): ER(*) 10
  • Amulet of health (16,000gp): +4 enhancement bonus to Con
  • Dimension stride boots (2,000 gp): +2 Competence bonus to jump and climb. Contains 5 charges. 1 charge: teleport 20 feet. 3 charges: Teleport 40 feet. 5 charges: Teleport 60 feet.
  • Ink and pen (8gp + 1sp)
  • Large, leather bound book (10 gp): Used as his diary. Locked (locked with amazing lock).
  • Amazing lock (150 gp)
  • Tinder stick, 20 (20 gp)
  • Backpack (2 gp)
  • Antitoxin, 1 vial (50 gp)
  • Translational references (Celestial, Abyssal, Infernal), masterworkd (50 gp): Tools of his trade
  • Explorer's outfit (10 gp)
  • Hour glass (1 hour)
  • 10 candles (10 sp)
  • Ioun stone of knowledge (1000 gp): +1 K:Arcana, +1 K:Planes, +1 K:Religion, +1 Diplomacy, +1 Linguistics
  • Hooded lantern (7 gp)
  • Lamp oil, 1 pint (1 sp)
  • Parchment, 10 sheets (20 sp)
  • Soap, 1 lb. (5 sp)
  • Waterskin (1 gp)
  • Sealing wax (1 gp)
  • 3 scroll and map cases (3 gp)
random/characters/kourion.txt · Last modified: 2019/05/14 17:48 (external edit)