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random:characters:krazeg

Krazeg

Githzerei Harrier Battlemind (2)

Sources: Players handbook 3 (ph3), Psionic handbook (pp), Dragon magazine 378 (dm), build guide.

Unaligned, Erathis

Description: Tall (6'2“) and slender. Even though dressed in combat gear, it's clear to see that fighting isn't Krazeg's forte. By trade, he's a teacher at the local monastery teaching philosophy and history.

Characteristics

Mod + 1/2 lvl Base Race Level
Str 0 +1 10
Con +3 +4 17
Dex +1 +2 10 +2
Int -1 0 8
Wis +3 +4 15 +2
Cha +1 +2 13

Attack / defense

Basic attack: +6 = +1(half) +3(falchion) +1(feat) +1(item)
Damage: 2d4 +2(feat) +1(item)
HP: 41 (36) (15 + Con + (9×1))
Healing surges: 12

AC: 21 = 10 + 1(half) + 7(armor) + 3(enhancement)
Fort: +4
Ref: +2
Will: +4
+2 to all defenses while wielding heavy blades

Augmentation: 2

Init: +2 = +1(dex) +1(lvl)

Skills

  • History
  • Endurance
  • Bluff

Racial- and class abilities

  • Ability Scores: +2 Wisdom; +2 Dexterity or Intelligence
  • Size: Medium Speed: 5 (6 -1(armor)) squares
  • Vision: Normal
  • Languages: Common. Deep Speech
  • Skill Bonuses: +2 Acrobatics. +2 Athletics
  • Danger Sense: You have a +2 racial bonus on initiative checks.
  • Defended Mind: You have a +2 racial bonus to saving throws against effects that daze. dominate. or stun.
  • Shifting Fortunes: When you use your second wind. you can shift 3 squares as a free action.
  • Iron Mind: You have the iron mind power.

Feats

  • Githzerai Blade Master: You gain proficiency with all military heavy blades, as well as the bastard sword and the fullblade. Additionally, you gain a +2 feat bonus to damage rolls with these weapons. This bonus increases to +3 at 11th level and +4 at 21st level.
  • Heavy Blade Expertise: +1 to attack (+2@11, +3@21); +2 to all defenses against opportunity attacks while wielding a heavy blade.

Desired progression

  • Harrying step: When using Blurred step, teleport to triggering enemy instead of shifting.

Items

  • 345 gp
  • Blessed book (lvl1): Normal book size, holde 1000 pages of Githzerei history
  • Supremely vicious falchion (lvl2): +1 damage, +1 attack, +1d8 on crit (one reroll allowed)
  • Scale armor of cleansing (lvl3): +2 saving throw against ongoing damage
  • Adventurer's kit

Powers (disciplines)

At-Will

Conductive Defense (pp.35)
Standard Action; Melee 1; target 1
Attack: Constitution (+10) vs. Reflex
Hit: 1 [W] + Constitution modifier lightning damage. Until the start of your next turn, the target takes lightning damage equal to your constitution modifier whenever it hits one of your allies.
Augment 1: Hit: As above, and, until the start of your next turn, the target also takes the lightning damage whenever it shifts to a square adjacent to one of your allies.
Augment 2: Hit: 2[W] + Constitution modifier lightning damage. Until the start of your next turn/the target takes lightning damage equal to you constitution modifier whenever it hits one of your allies.

Iron Fist (ph3.45)
Standard Action; Melee 1; target 1
Attack: Constitution (+10) vs. AC
Hit: 1[W] + Constitution modifier damage.
Effect: Until the end of your next turn, you gain resistance to all damage equal to your Wisdom modifier.
Augment 1: Effect: Until the end of your next turn, you gain fire resis­tance equal to 5 + your Wisdom modifier.
Augment 2: Hit: 2[W] + Constitution modifier damage.

Battlemind's Demand (ph3.44)
Minor Action; Close burst 3; One creature in burst
Effect: You mark the target until you use this power again or until the end of the encounter.
Augment 1: Target: One or two creatures in burst.

Blurred Step (ph3.44)
Opportunity Action; Self
Trigger: An adjacent enemy marked by you shifts
Effect: You shift 1 square.

Mind Spike (ph3.44)
Immediate Reaction; Melee 1; Triggering enemy
Trigger: An adjacent enemy marked by you deals damage to your ally with an attack that doesn't include you as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to your ally.

Battle Resilience (ph3.44)
Free action; Self
Trigger: An attack hits or misses you for the first time during an encounter.
Effect: Until the end of your next turn, you gain resistance to all damage equal to 3 + your Wisdom modifier.

False Bravado (ph3.166)
Minor action; Personal
Requirement: You must be marked.
Effect: You are no longer marked.

Encounter

( ) Persistent Harrier (pp.34)
Trigger: An enemy hits or misses you with an attack for the first time during an encounter.
Target: The triggering enemy
Special: You can attack the target with this melee attack even if the target is outside your melee reach.
Attack: Constitution vs. AC
Hit: 1 [W] + Constitution modifier damage and you teleport to a square adjacent to the enemy.

( ) Speed of Thought (ph3.44)
Free action; Self
Trigger: You roll initiative
Effect: You move a number of squares equal to 3 + your Charisma modifier.
Special: You can use this power even if you're surprised.

( ) Iron Mind (ph3.8)
Immediate Interrupt; Personal
Trigger: You are hit by an attack
Effect: You gain a +2 bonus to all defenses until the end of your next turn.

Daily

( ) Steel Unity Strike (ph3.46)
Standard Action; Melee 1; One creature
Primary Attack: Constitution vs. AC
Hit: 3[W] + Constitution modifier damage.
Miss: Half damage.
Effect: You assume the steel unity stance. Until the stance ends, you can make the following secondary attack.

Secondary attack:

  • Trigger: An adjacent enemy marked by you moves without shifting on its turn
  • Secondary Target: The triggering enemy
  • Secondary Attack: Constitution vs. AC
  • Hit: 2[W] + Constitution modifier damage.
random/characters/krazeg.txt · Last modified: 2019/05/14 17:48 (external edit)