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random:characters:loga

Loga the mad

Karsite, Chaotic Neutral Binder (10) / Fighter (2) (93 xp)

Sources

  • Tome of magic
  • Players Handbook
  • Magic Item Compendium
  • Dragon Magazine #315
  • Complete Arcane
  • Pathfinder SRD

Abilities

Str 16 (+3)
Dex 10 (+0)
Con 22 (+6) (15[base] +1[lvl] +2[race] +4[enhancement])
Int 10 (+0)
Wis 8 (-1)
Cha 20 (+5) (17[base] + 1[lvl] +2[race])

EBL: 10

Attack

Initiative: +0
BAB: +9/+4
Standard attack: +13(+9[BAB] +3[str] +1[magic]), 2d4+4 (3[str] +1[magic]) /x2; spireshard, touch of the void, wraith strike, threatening reach, mage slayer, piece magical protection
CMB: +12 (+3[str] + 9[bab])

Defence

AC: 17 (10[base] +6[armor] +1[magic]) (touch: 10, flat footed: 17), fast healing 5, spell healing
Fortitude: +16 (+10[base] +6[con]); Endurance, magic eating
Reflex: +3 (+3[base]); magic eating
Will: +6 (+7[base] -1[wis]); unflinching, magic eating
HP: 156 (11d8+8+12*6: [3+8+7+7+8+8+8+6+8+7+6]+8+12*6 = 156); fast healing 5, spell healing, damage reduction, diehard
Spell resistance: 20, spell healing
Energy resistance: 10 against acid, cold, electricity, fire and sonic
Damage reduction: 9/magic else 7/- (pact augmentation + feats + vestige)
CMD: 22 (10[base] + 3[str] + 0[dex] + 9[bab])

Racial abilities

Karsite (ToM p. 84)

  • Human traits
  • +2 Con, +2 Cha
  • Damage reduction 5/magic
  • Spell resistance 10 + class level
  • Magical draining attack: Suppress a single magical combat item for one round on a successful attack (item must be visible)
  • Spell healing: Heal 2 x spell level when spell resistance soaks an attack
  • Spell casting inability: Can't cast divine or arcane spells
  • Level adjustment: 2 (Level adjustment rules applied, deducted from total xp already)

Class abilities

Binder (ToM p. 9)

  • Proficient with simple weapons and light armour
  • Soul binding: up to two vestiges up to 4th level (binding check: +15)
  • Suppress sign
  • Pact augmentation: up to three abilities
  • Soul guardian: Immune to fear, slippery mind

Fighter (unbreakable archetype):

  • Gain Endurance and Diehard. This replaces 1 st. level bonus feat.
  • Unflinching: +1 against mind affecting effects. Additional +1 per four fighter levels above 2.

Skills

Skill points: 33/36 (12*2[base] + 1*12[human])

  • K:Arcana: +10 (+6[ranks] +3[class skill] +1[competence])
  • K:Planes: +11 (+6[ranks] +1[trait] +3[class skill] +1[competence])
  • K:Religion: +10 (+6[ranks] +3[class skill] +1[competence])
  • K:Nature: +4 (+4[vestige])
  • Heal: +4 (+4[vestige])
  • Survival: +4 (+4[vestige])
  • Diplomacy: +13 (+4[ranks] +5[cha] +3[class skill] +1[competence])
  • Linguistics: +15 (+10[rank] +3[class skill] +1[competence])
  • Spellcraft (CC): +4 (+4[rank])

Languages

Common, Infernal, Celestial, Abyssal, Sylvan, Ignan, Aquan, Terran, Auran, Draconic, Elven

Feats

Fighter bonus feats:

  • Diehard: Automatically stabilize when reduced below 0 hit points
  • Endurance: +4 bonus on checks to endure (e.g. swim, endure cold etc..)

Regular feats: 8 = 1(human) +6(lvl) +1(bonus)

  • Skilled Pact Making: +4 bonus to soul binding checks
  • Ignore special requirements (ToM)
  • Fast healer: Regain additional 3 hit points (1/2 Con mod) from natural or magical healing
  • Exotic weapon proficiency (spiked chain)
  • Roll with it: Gain damage reduction 2/-, and enhances damage reduction from magical sources by 2.
  • Roll with it: Gain damage reduction 2/-, and enhances damage reduction from magical sources by 2 (stacks).
  • Mage slayer: Casters cannot cast defensively, when I threaten him. +1 to will saves.
  • Pierce magical protection: As a standard action, when making an attack, ignore AC granted by spells. If this deals damage, all spells granting AC is dispelled.

Traits

  • Saint’s Ward: You can cast sanctuary, to ward your self against demons (1/2 hd + cha mod)
  • Lucid dreamer: You gain a +1 bonus to K:Planes, and a +2 bonus on will saves against effects on your dreaming mind or subconscious.

Vestiges

Buer (ToM p. 26)

  • Gain +4 to K:Nature, Heal and Survival. K:Nature is trained even without ranks
  • Immune to poison and disease. When making the pact, any poison or desease is cured.
  • Allies within 30 feet gains temporary immunity to to poisons and deseases. They ignore the effects while in the area. When leaving they suffer the effects normally
  • Fast healing: 1, 2 (10th level), 3 (13th level), 4 (16th level), 5 (19th level); see also fast healer feat
  • Healing gift: Cure 1 point of damage as a standard action. Cure 1d8+EBL as full round action (usable every five rounds).
  • Track (as the feat)

Tenebrous (ToM p. 48)

  • Deeper darkness: Always centered on you. Standard action to turn on or off. Move action to change range of emanation with 10 feet.
  • See in darkness: You see perfectly in any form of darkness, even deeper darkness.
  • Touch of the void: As a swift action, charge attack with additional 1d8 damage and an additional 1d8 per four EBL above seventh. Usable once every five rounds
  • Turn/rebuke undead as a cleric of EBL level once every five rounds.
  • Vessel of emptiness: As dimension door, but 5 feet per two EBL once per day. If cast as a response to an attack, attacker suffers 50% miss chance.

Items and wealth

Gold (offgame): 7,275 gp, 31 sp
Gold (ingame): 115 gp, 18 sp, 20 cp

  • Wraith strike band (48,000 gp): All attacks hits as if they where touch attacks.
  • Amulet of health (16,000gp): +4 enhancement bonus to Con
  • +1 Magic eating Radian breast plate (35,400gp): ER(*) 10; heal 1 HP per spell level, when saving against a spell.
  • +1 Spireshard (+3) spiked chain (32,325gp): Target becomes unable to cast spells or use spell-like abilities for 1d4 rounds (not cumulative, Will DC 19)
  • Gloves of spell disruption (1,000 gp): Add +5 to target's concentration check, if hit.
random/characters/loga.txt · Last modified: 2019/05/14 17:48 (external edit)