KingManticore Large monstrosity, Lawful Evil HP: 170 AC16 (Natural) Flees at 50%HP Speed 30 ft., fly 50 ft. Senses Darkvision 60 Ft., passive Perception 11 Languages Common STR DEX CON INT WIS CHA 17 (+3) 16 (+3) 17 (+3) 7 (-2) 12 (+1) 8 (-1) Actions Multiattack. The manticore makes four attacks: one with its bite and two with its claws, and one with its Tail. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) slashing damage. Tail- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage, and ConSave DC 13 or be Poisoned until Magical Healing or LongRest. Tail Spike. Ranged Weapon Attack: +5 to hit, reach 100/200 ft., one target. Hit: (1d8 + 3) piercing damage. 24/LR Frightening Howl: ChaSave DC 14 or be frightened for 1 round. Legendary Resistance 2/Day Legendary actions: 2/round Detect: Make Wisdom-Perception check. Tail Sting: Attack with Tail. Quillstrike: Attack with Tail Spike