Area Creature(s) Notes 1 1 male hill giant
On Guh's command, the giant moves the boulder into the doorway and stands guard outside. 1 round to entrance of Area 2. 1d4+1 Mundane Items: Stuffed animal, Giant-sized pair of old sandals, Giant-sized waterskin (full), 30-foot-long hempen rope tied to a wooden bucket, Iron bell (with or without its clapper)
2 Chief Guh, 5 male hill giants, 4 ogres, 6 goblins
Guh doesn't move. The giants and ogres defend her, while the goblins shoot from their ledge. Conch of Teleportation, 1 TableF magic item. 1d4 TableB magic items. +1 Rapier, Keoghterm's Ointmen, philter of love, Scroll Summon Lesser Demons, Bag of Holding, 150 GP, 630 SP, 5600 CP, Wooden Rocking Horse 25 GP, 6 Vials of Holy Water, Life-size statue of halfling smoking pipe 25 GP, Battered bejeweled hat 250 GP, Gold Flute 250 GP, Jade Flowerpot 750 GP, Ornate Puppet Theater with puppets 2500 GP,
3 4 wolves trained as mounts for goblins
A wooden gate confines the wolves to their pen. Some gnawed bones.
4 5 Hobgoblins
The orcs join their kin in area 9 by way of area 2. 5 rounds to the slope down in Area 9 Each Hobgoblin has 1d10 GP, they have 2 Healing Potions between them.
5 6 goblins
The goblins retreat to area 14 by way of area 6. 4 rounds to middle of Area 14 Uncountable kitchenware, Halfling Sheepherder, Butcher's Bib 4 doses of Purple Mushroom, Ingested: 2d12 FortSave13 halves. Can be consumed as material component to turn spell into poison dmg.
7 1 hobgoblin
The hobgoblin investigates loud noises in area 5. Otherwise, it guards the north docks. 2½ rounds to be next to oven and oversee Area5. He has a healing potion Elven ring 100 GP, 45 GP, 80 SP,
8 4 hobgoblins
The hobgoblins remain in the tower until intruders reach the den, then head to area 2 by way of area 5. 4 rounds to be next to oven. Each Hobgoblin carries 1d10 GP, 4, 10, 9, 4
9 10 Hobgoblins
The Hobgoblins stay here to guard the animals. Each Hobgoblin has 1d10 GP, Between them they have 4 Healing Potions.
10 2 male hill giants
One giant moves the boulder outside area 9 to seal off the stockyard, stopping to fight enemies in its path. The other giant bolsters the orcs in area 9. 5 rounds for westernmost giant to reach the boulder 3 rounds for easternmost giant to exit the caves. 10 pallets, each containing: 1d6x100 GP, 2d6x100 SP, 3d6x100 CP, and 1d3 Giantsbag items. 400 GP, 800 SP, 1100 CP, Uprooted shrub or berry bush 400 GP, 800 SP, 500 CP, Giant-sized necklace made of bones 200 GP, 600 SP, 400 CP, 5-foot length of chain, Carved wooden statue of a halfling, Carved stone statue of a dwarf 500 GP, 1100 SP, 1200 CP, Bag of dried mushrooms 500 GP, 500 SP, 1100 CP, 10-foot-long hempen rope tied to a rowboat anchor, Wooden oar 400 GP, 700 SP, 1600 CP, 5-foot length of chain, Bundled-up tent, 30-foot-long hempen rope tied to a wooden bucket 500 GP, 900 SP, 700 CP, Giant-sized shabby cloak 500 GP, 600 SP, 1100 CP, Small bag of salt, 3 humanoid skulls, Giant-sized skinning knife 300 GP, 1000 SP, 1400 CP, 5 dragon scales, Giant-sized drum 100 GP, 1100 SP, 1200 CP, Giant-sized necklace made of bones, Tombstone, Wagon wheel Total 3800 GP, 8100 SP, 10300 CP,
11 2 Caged Boars hankering for pig entrails
12 1 Ettin (Oinker-Boinker), 7 bugbears
The ettin and the bugbears remain here.
13 2 Bugbears
The bugbears stay here until they hear combat in area 12. They then investigate that area. 2½ rounds to mid-Area12 They each have a spoiled healing potion, normal effect but also sickened for 1 hour. 5 Cages of Prisoners Human farmers: Father, Mother, Teenage girl and Two boys). Gryhark (CN Male Human) Elk tribe Tribal Warrior Ghalvin Dragonmoor (CG Male Half-Elf) Scout for Emerald Enclave Prins Braegan Stenhammer, +1 Dværg 3 dværge
14 1 male hill giant (Slub), 1 otyugh
The hill giant and otyugh remain here. Gavel of the Venn Rune as a necklace 2 potions of antiplague, which gives advantage on fortsaves against disease for 24 hours.
15 Half a barrel of pig snouts, half a barrel of vinegar, 1d6x100 GP, 2d6x100 SP, 3d6x100 CP, 1d4 giantsbag items.
100 GP, 200 SP, 800 CP. Mangy fur pelt
16 1 hobgoblin, 2 goblins
The hobgoblin climbs the ladders behind the smithy and heads to area 7. The goblins stay here and attempt to hide. 4 rounds to be next to oven. Smith has 1d10 GP, each goblin has 1d10 GP.