Finnegan O'Malley er en høj og muskuløs mand
med mørkt, vildt hår og intense grønne øjne.
Hans kække smil og en lettere skæv næse,
står i stor kontrast til hans solbrune hud
og seriøse mine præget af stædighed.
Feat:Seize the Moment An ally with this feat gives you AoO on a target they Crit.
Feat:Flickering Step 1/5ranks-Know:Planes Cast Dimension Door as SLA, CL=Know:Planes, LOS+LoE required. Range maximum 2xBaseSpeed. Dimensional Agility featchain becomes [Combat] feats.
Feat:Angelic Wings Gain wings & Fly speed of 30' in light armor / unencumbered. 20' in Medium/Heavy armor/encumberance.
Feat:Dimensional Dervish When Full-Attacking you can cast Dimension Door as a Swift Action. DD can get divided between each attack.
Feat:Dimensional Savant While using Dimensional Dervish, you flank from all squares you occupy during your Action, you can flank with yourself.
Ture:Brawler's Cunning If INT < 13, treat as 13 for Feat-PreReqs.
Ture:Martial Training Brawler levels count as Fighter & Monk levels for Feat-PreReqs.
Ture:Unarmed Strike Get IUS, can attack unarmed with hands full, always deal at least 1xSTR+ on unarmed attacks, no penalty for nonlethal with unarmed, Unarmed counts as Manufactured & Natural.
Ture:Bonus Combat Feat Get a bonus [Combat] feat. A Brawler's Combat Feat must improve attack or defense.
Ture:Brawler's Flurry Get +1 Attack during FullAttack, only with Unarmed, WG:Close, or [Monk] weapon. All attacks at least 1xSTR+.
Ture:Shadow Double Full-round action to create 1 Mirror Image.
Ture:Track Add ½SLA to Survival checks to follow tracks.
Ture:T(RT(CT())) Gain a Slayer Talent, take Rogue Talent, Take Combat Trick = Gain Combat Feat. Repeatable.
Ture:Ankou's Vision SLAxMinutes/day Swift action to See Invisibility.
Ture:2nd Shadow Gain a second Shadow. And spend movement to move images into individual squares, they can flank, they all Aid Another2 as a swift action, use BAB+INT+ for roll. Disappears if hit, takes damage, leaves LOS, goes farther than 50'.
Ture:3rd Shadow Gain third Shadow. They can be used as Origin point for attacks and spells.
Ture:Swift Tracker Don't take -5 from moving normally while tracking. Take only -10 from moving at twice normal speed while Tracking.
Human
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level. Languages: Humans begin play speaking Common and their ethnic language. Humans whose ethnic language is Common (or Taldane, in the case of Chelaxians or Taldans) do not receive an additional ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Fey Magic(Source Heroes of the Wild pg. 5)
The character has a mystic connection to one terrain type, selected from the ranger's favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user's character level. The DC for the spell-like abilities is equal to 10 + the spell's level + the user's Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid's resist nature's lure class feature and similar abilities.
A dwarf can take this trait in place of greed and stonecunning. An elf, half-elf, or halfling can take this trait in place of keen senses. A gnome can take this trait in place of obsessive. A half-orc can take it in place of orc ferocity. A human can take it in place of skilled. A human who replaces skilled with fey magic also gains fey thoughts and low-light vision.
Fey Thoughts(Source Heroes of the Wild pg. 5)
The character sees the world more like a native of the First World. Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character.
A dwarf can take this trait in place of hatred. An elf, gnome, or half-orc can take this trait in place of racial weapon familiarity. A half-elf can take this trait in place of multitalented. A halfling can take it in place of fearless. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and low-light vision, as detailed in Fey Magic, above).
Low-Light Vision(Source Heroes of the Wild pg. 5)
Many feyborn have low-light vision. Races that normally have darkvision (such as dwarves and half-orcs) can take low-light vision in place of darkvision. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and fey thoughts, as detailed in Fey Magic, above).
Kept Items
Tidewater cutlass +1 (1d6 // 18-20x2)
Amulet of Natural Armor +1
Ring of Swimming +5
Musket + 19 shot
1x Dagger (hidden DC12)
Hollow-heeled Boot (10GP hiddenDC21) (+4 SoH to hide things in heel)
Soldier's Uniform (practical, many pockets, wide belt for waterskin and pouches)
2 kitchen knives (Hidden DC15)
3x Dagger (Hidden DC17)
2x Waveblade (+2 against disarm)
4x Sunrod
Spring-loaded Wrist Sheath (Swift to draw, Full to resheathe) (Hidden DC17)
Loaded Waveblade
Spring-loaded Wrist Sheath (Swift to draw, Full to resheathe) (Hidden DC17)
Loaded Waveblade
- Scale Mail
wand of mirror image CL3 23 charges
sold Scale Mail
+MW Breatplate
Leather Armor
tent
10 rations
21gp
82gp
2sp
Healers Kit 1uses
Sølv Hattenål (Castaway's Stockade)
Taken Items
78gp + 11PP
random/characters/pffinnegan.txt · Last modified: 2025/06/24 15:48 by din_mor