Campaign | Dennis Heartbreaker |
Race | Elf: +1 Dex, -1 Con Low-light vision, +2 Racial bonus to Nature, +2 Racial bonus to Perception, Wild Empathy |
Languages | Common & Elven |
Stefan: Kade Halfing, Hokus pokus
JP: Rogar Half-Orc, Pelset psychopat
Mathæus: Grom Dwarven, Karismatisk dværg
Bartek: Kortak Half-Orc, Tatoveret psychopat
Elf Form:
Unarmed, +3, 1d4+3, 20*2, nonlethal, unarmed.
Quarter Staff, +3, 1d6 20*2
AC: 9
HP: 21
Fort: +2
Ref: -1
Will: +2
Init: -1
As an Immediate action you may use a free hand to negate a single ranged attack against you.
Turtle Form:
as a standard action, either:
Turtle Bite, +2, 1d8+2, 20*2.
2 Turtle Slam, +2, 1d4+2, 20*2.
AC: 11
HP: 27 (8 damage taken)
Fort: +4
Ref: -2
Will: +3
Init: -2
As an Immediate action you may use a free hand to negate a single ranged attack against you.
At the end of a turn, if you moved no more than 15', you may gain Absorb All 4 for 3 minutes.
You may spend your focus to take half damage from every source for 1 round.
Name | Setua Mryla |
---|---|
Race | Elf |
Age | Elf |
Skin | light |
Hair | Dark Long |
Player | Golaj |
Clothing | Elf Kit |
Alignment | CG |
Attributes | Starting | Racial | Enhancement | Final | Cost | Advancement |
---|---|---|---|---|---|---|
Strength | 16 | - | 16 | |||
Dexterity | 8 | +1 | - | 9 | ||
Constitution | 15 | -1 | - | 14 | ||
Intelligence | 10 | - | 10 | |||
Wisdom | 14 | - | 14 | |||
Charisma | 8 | - | 8 |
Class Level | HP | SP | BaB | Fort | Reflex | Will | Class Features |
---|---|---|---|---|---|---|---|
Druid | 21 (5+con+conscore) | 4 | +0 | +0 | +0 | +0 | Wild Shape |
Turtle: HP: 27
Turtle | Total | Base | Attri | |
---|---|---|---|---|
Fort | +4 | +2 | +0 | +2 |
Ref | -2 | -1 | +0 | -1 |
Will | +3 | +2 | +0 | +2 |
Skills | Total | Ranks | Ability | Turtle | Misc |
---|---|---|---|---|---|
Athletics (Str) | +4(+3) | 1 | +3 | -1 | |
Acrobatics (Dex) | -1(-2) | -1 | -1 | ||
Arcane (Int) | 0 | ||||
Diplomacy (Cha) | -1 | -1 | |||
Dungeoneering (Int) | 0 | ||||
Endurance (Con) | +2(+4) | +2 | +2 | ||
Engineering (Int) | 0 | ||||
Linguistics (Int) | 0 | ||||
Nature (Wis) | +5(+6) | 1 | +2 | +1 | +2 |
Occult Lore (Wis) | +3(+4) | 1 | +2 | +1 | |
Perception (Wis) | +5(+6) | 1 | +2 | +1 | +2 |
Stealth (Dex) | -1(-2) | -1 | -1 | ||
Streetwise (Cha) | -1 | -1 | |||
Subterfuge (Cha) | -1 | -1 | |||
Trade (Wis) | +2(+3) | +2 | +1 |
Deflect Arrow
Benefit: As an Immediate action you may use a free hand to negate a single ranged attack against you.
Ignore this section for now, ill just put in placeholders to keep the order.
General Goods:
Backpack (2gp) (2 lbs)
weight 2 lb
Weapons List:
Quarter Staaff (+3, 1d4+3, *2)
Unarmed Strike (+3, 1d4+3, *2, nonlethal)
Turtle Bite (+2, 1d8+2, *2
2 Turtle Slams (+2, 1d4+2, *2
Abilities:
Wild Shape:
[Magical, Dispellable - 1st.]
As a Major+Move action the druid may assume one of their known forms.
It takes just as long to get out of a form as to assume a form.
While in this form a druid recieves their wisdom modifier as a Racial Bonus to AC.
While in this form a druid cannot use weapons and armors made for other races or other animals than their form.
While in this form a druid cannot speak, and should they have the capability to cast spells cannot complete verbal components.
A wounded druid may use a minute to change back into their normal form. If they spend a minute to be careful not to aggravate their wounds further they will not drop below 1 hitpoint as a result of losing their con bonus.
Attacks: In Turtle form you gain 2 slam attacks and one bite attack
Bite attacks deal 1d8+str Piercing damage (20×2) and count as a two handed weapon for feats and features.
Slam attacks deal 1d4+str Bludgeoning damage (20×2).
Special Quality: At the end of a turn, if you moved no more than 15', you may gain Absorb All equal to your level + your Wisdom modifier.
Feral Force I: Turtle Shell: You may spend your focus to take half damage from every source for 1 round.