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random:characters:stroxx_askejarl

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Overview

AC Traits
19
[18Plate Mail]
+1 Fighting Style
Fire Resistance
DR3/Magic
Melee
Greatsword
Ranged
Trident(2H)
+8 ► 2d6+5
Slashing
+2d6
Fire
+8 ► 1d8+5
Piercing
(20/60)

Race:
Birthplace:
Age:
Build:
Height:
Weight:
Hair Color:
Eye Color:
Habitual Dress:
Parents:
Dargonborn
Schtoltenheim
27
Swole
6'8“
242 lbs.
Scaly
Grey
Fine clothes
Ulmvrede(Klækkemor)

Attributes

+5
Strength: 20
Save-Prof
-1
Dexterity: 9

+2
Constitution: 14
Save-Prof
+2
Intelligence: 14

-1
Wisdom: 8

+1
Charisma: 12

■ Athletics□ Acrobatics
□ Sleight of Hand
□ Stealth
□ Arcana
■ History
□ Investigation
□ Nature
□ Religion
□ Animal Handling
□ Insight
□ Medicine
■ Perception
□ Survival
□ Deception
□ Intimidation
□ Performance
■ Persuasion
■ Lang:Common, ■ Lang:Draconic, ■ Lang:Elven, ■ Gaming set: Dice
HP: 68/68
4+8*(6+2)
Proficiency Bonus:
+3

Hit Dice: 5/8 (1d10+2) (Recover half on LR)
Dragon Breath: Action to deal 3d6fire (Ref13/Half) in 15' cone 1/SR
Action Surge: Take extra Action 1/SR
Second Wind: Bonus Action to recover (1d10+8)HP 1/SR

Spells

Cantrips Known: 2
Spells Known: 6
SpellDC: 13 (8+3+2)

Cantrips (∞/LR)
Blade Ward
Booming Blade

Holdings

Chain Mail
2ᵡ Net (Special, Thrown(5/15))
Two Handaxes (1d6, Light, Thrown(20/60))
Dungeoneer's pack
• a Backpack
• a Crowbar
• a Hammer
• 10 pitons
• 10 torches
• a Tinderbox
• 10 days of Rations
• a Waterskin
• 50 feet of Hempen rope
A set of fine clothes
a signet ring
a scroll of pedigree
and a purse containing 25 gp
House Stroxx Banner

300 3 carriages
300 6 Draft Horses
  5 95 horsedays of feed
100 100GP worth of random campstuff
  5 Chest for money
+90gp

Group loot
+20gp
+20gp
-6gp
+6sp
+kort
+20gp
+50' reb
+200 gp
+Bandit Diamant
+kortsværd
+stridskølle
+kort (floden, streg, bygning)
2x Gretes healing potions 4d4+4
Banditscroll
3x acid coating vials
brev fra nobel i kongens bugt ( 
findeløn for 'ravnens øje')

80gp
120gp
Magisk ring
shortbow
greatsword
platemail

Retainers

Stroxx Isgi'r

52 årige kvindeligt Dragonborn
● Adelsbrevsbærer
● Revisor
● Kok

Stroxx Sølvfinger

23 årig mandlig dragonborn
● Historieinterreseret
● Skribent
● I dårlig form

Vargeir Grimarsson

15 årig mandlig menneske
● Page
● Taktik/spil interreseret
● Løber

Magic Gear

Flametongue Greatsword
Weapon (any sword), rare (requires attunement)
You can use a bonus action to speak this magic sword'
command word, causing flames to erupt from the blade.
These flames shed bright light in a 40-foot radius and
dim light for an additional 40 feet. While the sword is
ablaze, it deals an extra 2d6 fire damage to any target
it hits. The flames last until you use a bonus action to
speak the command word again or until you drop or
sheathe the sword.
Ring of Mind Shielding
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic
that allows other creatures to read your thoughts,
determine whether you are lying, know your alignment,
or know your creature type. Creatures can telepathically
communicate with you only if you allow it.
You can use an action to cause the ring to become
invisible until you use another action to make it visible,
until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it,
unless it already houses a soul. You can remain in the
ring or depart for the afterlife. As long as your soul is
in the ring, you can telepathically communicate with
any creature wearing it. A wearer can't prevent this
telepathic communication.
Plate mail of Gleaming
Armor (any medium or heavy), common
 This armor never gets dirty.

Magic Potions

Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the
detect thoughts spell (save DC 13). The potion's dense,
purple liquid has an ovoid cloud of pink floating in it. 
SPENT
Potion of Resistance
Potion, uncommon
When you drink this potion, you gain resistance Acid for 1 hour.
Potion of Comprehension
Potion, common
When you drink this potion, you gain the effect of a 
comprehend languages spell for 1 hour. This liquid is a clear 
concoction with bits of salt and soot swirling in it.
Potion of Growth
Potion, uncommon
When you drink this potion, you gain the "enlarge"
effect of the enlarge/reduce spell for 1d4 hours (no
concentration required). The red in the potion's liquid
continuously expands from a tiny bead to color the clear
liquid around it and then contracts. Shaking the bottle
fails to interrupt this process. 

Feat & Feature

Feat: Heavy Armor Master

Prerequisite: Proficiency with heavy armor
You can use your armor to deflect strikes that would kill others. You gain the following benefits:
  • Increase your Strength score by 1, to a maximum of 20.
  • While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.

Feat: War Caster

Prerequisite: The ability to cast at at least one spell
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
  • You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
  • You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
  • When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Background Feature: Retainers

You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.

Noter

Notes
Level Progression

Baggrund

(Inspiration)

Da Toril(FG)/Arhax og Abeir blev åbnet for hindanden i løbet af 'Fortryllelsespesten' (Spellplague) tog Klan Stroxx fra Abeir og satte sig i en bjærgkæde på Toril.
Klan Stroxx blev angrebet og næsten slået ud af "inkvisitører" der bekæmpede ondskaben af røde drager.
Ægmoderen Stroxx Isåre blev taget ind af de noble i hus Schtoltenheim, en obskur slægt i nærheden af [BJÆRGLOKATION].
Efter længere tid som tjenestefolk optjente Stroxx klanen ridderstatus ved at være instrumentale i afværgelsen af et større angreb imod hus Schtoltenheim.
En Schtoltenheim arving giftede sig med en Stroxx ridder, og derved blev de to huse forenede.

Generationer senere blev Askejarl født som arving til Schtoltenheim.
I hans unge år satte han lidt ild i palæet (derfor hans navn).
Han hævdede det var et uheld, matriarken sendte ham ud for at bevise han er Schtoltenheim titlen værdig.
Han har siden rejst rundt med kun et fåtal af sine tjenestefolk for at bevise han er modig, nobel, og alt det andet man skal være for at være nobel.
Han er også sendt ud som ambassadør for at de røde Dragefødte ikke nødvendigvis er onde, han er ikke den bedste til dette.
random/characters/stroxx_askejarl.1612212230.txt.gz · Last modified: 2021/02/01 20:43 by din_mor