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As the chapter about equipment states, items come in different rarities. An item has a number of slots for modifications (“sockets”) based on their rarity/power level:
An appropriate MOD can be inserted into a socket. These can take up one or more sockets. The process to insert these is free, as is the process of removing them again, but it takes 1 hour per socket that MOD uses. If a MOD takes up more than one socket, it will specify this detail in its description.
The bonus a MOD provides stack with another bonus of the same type.
MODs come in different many different types and grant bonuses derived from that type.
Type | Description | Examples |
---|---|---|
Physical MOD | These items often boost physical properties or deals with physical phenomena. | Bear Pelts, Tiger Teeth, Unicorn Horns |
Elemental MOD | Often derived from a pure element or a being that embodies that element. These boost the elemental capabilities of an item. | Heart of Ice, Living Flame, Enriched Gemstones |
Metaphysical MOD | These objects possess otherworldly qualities that have somehow been harnessed into a single item. | Aether Crystal, Raw Chaos, Ghostly Will |
The Physical types are: Piercing, Slashing, Bludgeoning, Bleeding and Poison.
The Elemental types are: Fire, Cold, Lightning, Acid and Thunder
The Metaphysical types are: Radiant, Aether, Shadow, Chaos and Primal.