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        <title>Rollespils WIKI rules:homebrew:d_d3.5</title>
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        <dc:date>2019-05-14T17:48:33+0000</dc:date>
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        <title>rules:homebrew:d_d3.5:hexblade</title>
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        <description>Hexblade

Hit die: d10

Skill points: (4 + int modifier)

Progression
Level BAB Fort Ref Will Class features Invocations 1st +1 +0 +0 +2 Hexblade's Curse (-2)  - 2nd +2 +0 +0 +3 Arcane Resistance  - 3rd +3 +1 +1 +3 Dark Companion (-2)  - 4th +4 +1 +1</description>
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        <dc:date>2019-05-14T17:48:33+0000</dc:date>
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        <title>rules:homebrew:d_d3.5:marksman</title>
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        <description>Marksman

Alignment: Any 

Hit die: d6 


Weapon and Armor Proficiency:

Marksmen are proficient with all simple weapons and all martial ranged weapons. 

Marksmen are proficient with light armor, but not with shields. 


Skills

Skill points: (4 + int modifier) (X4 at first level)</description>
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        <dc:date>2019-05-14T17:48:33+0000</dc:date>
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        <title>rules:homebrew:d_d3.5:marksman2</title>
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        <description>Marksman

Alignment: Any 

Hit die: d6 


Weapon and Armor Proficiency:

Marksmen are proficient with all simple weapons and all martial ranged weapons. 

Marksmen are proficient with light armor, but not with shields. 


Skills

Skill points: (4 + int modifier) (X4 at first level)</description>
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        <title>rules:homebrew:d_d3.5:marksman3</title>
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        <description>Marksman

Alignment: Any 

Hit die: d6 


Weapon and Armor Proficiency:

Marksmen are proficient with all simple weapons and all martial ranged weapons. 

Marksmen are proficient with light armor, but not with shields. 


Skills

Skill points: (4 + int modifier) (X4 at first level)</description>
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        <dc:date>2019-05-14T17:48:33+0000</dc:date>
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        <title>rules:homebrew:d_d3.5:marksman4</title>
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        <description>TODO

	*  Figure out level 15 &amp; 16 abilities.
	*  Write rules for Alchemical shot
	*  Allow Hunter's Step to be a choice between Urban or Natural environment ... maybe?
	*  Correct stances to use stance power (per third = 1+1 per SP, per fourth = 0+1 per SP)</description>
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        <dc:date>2019-05-14T17:48:33+0000</dc:date>
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        <description>New Fighter

Because of the disappointing performance and design of the Fighter class of D&amp;D 3.5 edition, I feel inclined to rethink the fighter class. All of this is just ideas and thoughts, some inspired by other writers.

Why design a new class?</description>
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        <dc:date>2019-05-14T17:48:33+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules:homebrew:d_d3.5:vexer</title>
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        <description>Vexer (Soulknife rebuild) v0.98

Alignment: Any 

Hit die: d8 


Weapon and Armor Proficiency:

Vexers are proficient with all simple weapons and all martial weapons. 

Vexers are proficient with all light armor and shields (except tower shields).</description>
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