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        <title>rules:homebrew:d_d5e:blade_ward</title>
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        <description>A target with half cover has a +2 bonus to AC and Dexterity saving throws.</description>
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        <description>Green-Flame Blade

 Evocation 

Casting Time: 

Range: 

Components: 

Duration: 


 Cantrip 

1 action

Melee

V, M (A melee weapon)

Instantaneous




You send green flames dancing across your weapon as you strike a nearby enemy. The impact bathes nearby enemies in green embers.</description>
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        <dc:date>2019-05-14T17:48:33+0000</dc:date>
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        <title>rules:homebrew:d_d5e:lightning_lure</title>
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        <description>Lightning Lure

Evocation 

Casting Time: 

Range: 

Components: 

Duration: 


Cantrip 

1 action 

15 feet 

V, M (A melee weapon)

Instantaneous 




You shoot a lash of crackling energy at your target and pull him closer for a followup melee attack.</description>
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        <description>Poison Spray

Conjuration 

Casting Time: 

Range: 

Components: 

Duration: 


Cantrip 

1 action 

Self (15-foot cone) 

V, S 

Instantaneous 




You extend your hand and project a puff of noxious gas from your palm. 



Each creature in a 15-foot cone must make a Constitution saving throw. A creature who fails their saving throw takes 2d6 Poison damage at the start of their next turn.</description>
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        <dc:date>2019-05-14T17:48:34+0000</dc:date>
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        <description>En del af problematikken ved Cantrips i 5e er at de ikke alle sammen er brugbare, og nogle er betydeligt bedre end andre. Det forsøger vi at gøre noget ved.
  Cantrips  Name	Changes	Description	Acid Splash			Blade Ward	Du, Ef		Chill Touch			Dancing Lights			Druidcraft				Eldritch Blast			Fire Bolt				Friends				Guidance				Light				Mage Hand				Mending				Message				Minor Illusion</description>
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