Det er hensigten at alle spells skal kunne augmenteres således at deres effekt varierer eller skaden bliver højere.
Idéen bag augments er at hver spell skal føles unik og der vil derfor blive arbejdet på at spells ikke bare kommer til
at ligne hinanden hvis de bliver augmentet.
Alle casters skal vælge mellem et par gratis spells og et par spells der koster noget (præcise tal er ikke bestemt endnu].
Derudeover vil alle spells falde ind under hvilken school de tilhører.
Name | School | Cost | Description | Augments |
---|---|---|---|---|
Ignite | Fire | - | Ignite does what it says. It ignites stuff. It can be used to ignite a campfire, candles and other combustible material. If used to ignite an enemy, it deals 1d6 damage if you succesfully hit the opponent. | Pay 1 more mana to increase the damage to 1d10. Pay 1 more mana to hit another target (max. 1 extra target). If both targets are succesfully hit, each take half the total damage (minimum 1 each). |
Electrocute | Lightning | - | Electrocute can be used to shock people. If used as utility, you can immediatly wake a sleeping person. If used offensively, it deals 1d6 electricity damage. | Pay 1 more mana to increase the damage by 2d6. Pay 1 more mana to reduce targets electricity resistance for one round by 4. |
Freeze | Frost | - | With this spell you can freeze your enemies or your surroundings. It can be used to snuff out small non-magical fires or freeze small amounts of water immediatly. If used offensively, it deals 1d4 cold damage. | Pay 1 more mana to increase the damage by 3. Pay 1 more mana to reduce targets speed by 5 ft. for 1 round. |
Reveal Magic | ??? | 1 mana | When cast, this spell reveals magical effects in an area. All items or ongoing effects radiates a transparent red light. The only person able to discern this light is the caster of the spell. Reveal Magic covers a 10 ft. radius area. | Pay 1 more mana to increase the area by 10 ft. Pay 1 more mana to discern the school and intensity of the effects in the area. Pay 1 more mana to reveal the light to another creature you can see. |
Gust of Wind | Wind | 1 mana | Used to either boost your own or an allies speed by 15 ft. If used against an enemy, it can either hamper their movement speed by 10 ft. or blow away light creatures. Can be used to disperse gas effects. | Pay 1 more mana to increase the speed boost by 10 ft. or the speed decrease by 5 ft. Pay 1 more mana to include another target in the effect. It must be the same effect for both targets. |
Beast Shape | Transformation | 2 mana | Take on an aspect of a beast. Choose among the following: Gain two claw attacks. Gain a bite attack. Grow wings. Grow claws on your feet to increase movement speed. Gain low-light vision. Other stuff like that. | Pay 2 more mana to gain take upon another aspect from the list. |
Teleportation | ??? | 3 | Allows the caster to transport himself a short distance in the blink of an eye. (The distance is to determined later) | Pay 1 more mana increase the distance. |