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rules:homebrew:confederate_marines:start

:!: Der kommer en bedre version senere.

Start:
Private/Crewman: 1 Medium Carbine, 100 equipment points, 10 skill points.
Sergeant/Petty Officer: 1 Medium SMG, 100 equipment points, 10 skill points.
Officer: 1 Medium Pistol, 100 equipment points, 10 skill points.
Branch vælges: Navy, Marine, Intelligence, Medical, Pilot/Flight.

”Level up”:
Efter en vellykket mission opnås følgende:
Private/Crewman: 5 equipment points / 1 skill point
Sergeant/Petty officer: 5 +1/promotion equipment points / 1 skill point
(Corporal= lowest ranking SGT.)
Officer: 10 +1/promotion equipment points / 1 skill point
(Ensign: 10 equipment points)
Warrant Officer: 7 +1/promotion equipment points / 1 skill point
Admiral/General: 20 +2/promotion equipment points / 1 skill point

Rank	Missions, OK
Crewman Recruit	0
Crewman Apprentice	0
Crewman	1
Petty Officer Third Class	4
Petty Officer Second Class	1
Petty Officer First Class	2
Chief Petty Officer	3
Senior Chief Petty Officer	4
Master Chief Petty Officer	5
Master Chief Petty Officer
of Task Frorce	10*
Master Chief Petty Officer
of Fleet	15*
General Master Chief 
Petty Officer of Fleet	20*
Warrant Officer	-*
Chief Warrant Officer	1*
Chief Warrant Officer 2nd Class	2*
Chief Warrant Officer 3rd Class	3*
Ensign	4
Lieutenant (JG)	1
Lieutenant	2
Lieutenant Commander	3
Commander	4
Lieutenant Captain	5
Captain	6
Commodore	20*
Rear Admiral	5*
Vice Admiral	10*
Admiral	15*
Fleet Admiral	25*
Private	0
Private First Class	0
Lance Corporal	1
Corporal	4
Sergeant	1
Staff Sergeant	2
Gunnery Sergeant	3
Master Sergeant	4
Sergeant Major	5
Sergeant Major of Taskforce	10*
Sergeant Major of Fleet	15*
Warrant Officer	-*
Chief Warrant Officer	1*
Chief Warrant Officer 2nd Class	2*
Chief Warrant Officer 3rd Class	3*
Second Lieutenant	4
First Lieutenant	1
Captain	2
Major	3
Lieutenant Colonel	4
Colonel	5
Brigadier General	20*
Major General	5*
Lieutenant General	10*
General	15*
General of the Marine Corps	25*
*: Promotion can’t be bought for skill points.


Skills:
Mechanics
•	Electronics
•	Field gear
•	Capital ships
•	Smaller ships
•	Ground vehicles
•	Computers (hacking etc.)
Medic
•	First aid
•	Specialty
1.	radiation
2.	biological
3.	chemical
4.	alien anatomy
5.	interrogation
6.	research
•	

Skydning
•	Personal firearms
•	Ground vehicle mounted
•	Airborne vehicle mounted
•	Capital mounted
Fartøj
•	Wheeled
•	tracked
•	hover
•	fighter
•	transport
•	capital
Sprængstof
•	arming
•	disarming
Martial arts
•	med våben
•	uden våben
Befalingsmand-udd
•	
Officer-udd
•	


Armor:
Light Kevlar	10
Medium Kevlar	15
Heavy Kevlar	20
Light Ceramic	10
Medium Ceramic 	15
Heavy Ceramic 	20
Light Ablative (3)	25
Medium Ablative (6)	45
Heavy Ablative (10)	65
Exo-Armor	150
Ablative Layer	7
Compressed Carbon	120
	
	

Weapons:
Light Pistol (20)	15
Medium Pistol (20)	15
Heavy Pistol (20)	20
Light Carbine (30)	20
Medium Carbine (30)	25
Heavy Carbine (50)	30
Light SMG (30)	15
Medium SMG (30)	20
Laser Pistol (50)	90
Laser Rifle (50)	110
Laser Cannon (50)	150
Light (Sniper) Rifle (5)	25
Medium (Sniper) Rifle (5)	35
Heavy (Sniper) Rifle (5)	45
Mortar Launcher (1)	30
RPG Launcher(1)	35
Anti Armor Launcher (1)	25
Anti Armor Launcher, reusable	35
STA Launcher (1)	45
Grenade Launcher for Carbine*	5
Shotgun single/auto (10)	20/30
Flame Thrower	30
Flame Thrower for Carbine*	10
V. Heavy Carbine (50)	35
	
	
	
Ship stationed:
Hornet fighter	185
Raptor fighter	250
Boarding APC	200
Drop APC	190
Shuttle	120
	
	

Ground stationed:
Jeep	120
Bike	70
Dune Buggy	90
Buggy	135
APC, wheeled	145
APC, tracked	150
APC, airborne	170
Hover APC	160
IO-Tank	170
Centauri-Tank	190
	
	
	

Ammunition:
Pistol Ammo (60)	2
Carbine Ammo (60)	4
SMG Ammo (60)	4
Heavy/V. Heavy Carbine (100)	20
Power Pack (Laser) (100)	7
Sniper Rifle Ammo (15)	2
Grenade for Mortar launcher	2
RPG Grenade	4
Anti Armor Grenade	7
STA Rocket	15
STA Missile	2
Carbine Launcher, Explosive	2
Carbine Launcher, Flare	2
Carbine Launcher, Smoke	2
Carbine Launcher,Armor Pierce.	2
Carbine Launcher, Sleep Gas	2
Carbine Launcher, Nausea Gas	2
Carbine Launcher, Lethal Gas	2
Carbine Launcher, EM Pulse	2
Carbine Launcher, Frag	2
Shotgun Shells (60)	7
Flame Thrower (30/300)	2/15
	
	
	
	

Grenades:
Flash Bang	2
Frag	2
Smoke	2
Sleep Gas	2
Nausea Gas	2
Lethal Gas	2
EM Pulse	2
Incendiary Gas	
	
	
	

Gear:
Binoculars analog/digital	5/15
Medic bag	15
Bomb kit	15
Electronics kit	15
Tool kit	15
Field computer	35
Light Magnification set	10
	
Infrared set	12
Thermal imaging set	12
Field radio (5 clicks)	5
Camera still/video	5/10
Camera(digital,video+monockle)	15
Plasma burner	35
Flashlight	1
Forehead lamp	3
Breaklights (3)	1
ABC-Mask	2
ABC_Suit	5
Sound recorder	5
Personal Fiber cable set	35
Fiber cable sheet (5x5 m)	25
Fiber Cable set for vehicle	45
10 m rope	1
Medical specialty set	15
Isolation suit	25
Heart frequency scanner	20
EM-scanner	15
Message bouy	12
Vehicle HF-radio	10
Sat-Com set	15
Small Tech-Com set	35
Full Tech-Com set	70
	
	
 
Type	Wheeled	Tracked	Airborne	Armed	Armor	capacity	Speed
Jeep	4x4	-	-	Optional (1 heavy)	L	5	120
Dune Buggy	3x3	-	-	Optional (2 medium)	None	3	100
APC	8x8 (2 ste-ered axis)	yes	Yes, VTOL	Yes (gnd: 1 heavy; air: 2 heavy)	M/H/M	15	90/70/ 2500
Drop APC	-	-	Yes	Yes (1 heavy, 2 medium)	M	60	12000
Boarding APC	-	-	Yes	Yes (1 heavy)	L	15	25000
Bike	2	-	-	No	None	2	180
Buggy	4x4	-	-	Yes (1 heavy), optional (2 additional medium)	None	7	135
Hover APC	-	-	Cushion	Yes (1 heavy), optional (2 additional medium)	L	15	220
 
IO-Tank	-	yes	-	Yes (main gun, 1 heavy) optional(add. 2 medium)	H	3	65
Centauri-Tank	-	-	Cushion	Yes (main gun, 1 heavy) optional(2 add. medium)	M	4	340
Small Tech-Com set:
Digital camera + Infrared rifle mount
Monockle
SGPS (Surface based Global Positioning System)
Integrated radio (5 click + Sat-Com compatible)
Tactical overlay system (voice controlled)

Full Tech-Com set:
Small Tech-Com set
Vehicle remote control
Personnal Fiber cable set
Digital “glasses” (normal, infrared, Light magnification, thermal, digital binoculars, muscle controlled)
Geostationary satellite (GPS, Sat-Com capacity, real time surveillance: IR, LM, Thermal and normal)

Link til PDF med version 2.0 (in progress)HER.

Den er langt fra færdig, og der arbejdes stadig på den, men:

Rettelse af fejl, send mig en mail med hvad det er, i hvilket afsnit/underafsnit.

Tilføjelser må man også gerne komme med, men vær forberedt på at jeg fint kan finde på at redigere dem. Bemærk at den skrives i LaTeX, så tilføjelser bedes enten i dette format, eller som ren tekst (læs: intet mere avanceret end notepad).

/Henrik

rules/homebrew/confederate_marines/start.txt · Last modified: 2019/05/14 17:48 (external edit)