The 6 paths of martial fighting style is the following:
1. The Warrior. Strength oriented style. Favors two-handed weaponry. Utilize a direct and brutal approach to combat, with the ability to deal high amounts of damage in a few swings. I feel the style needs a way to sacrifice extra attacks in a meaningful way to gain a bonus of some sort that will make the choice between full-attacking and single-attacking relevant. Also, he needs a gap closer. A way get into the fray and start hacking and slashing. Maybe a leap.
2. The Guardian. Constitution oriented style. Favors the sword and board. Utilizes the shield in new ways to mitigate damage, while still trying to be an attractive target. Needs ways to manipulate enemies to attack him instead of his allies. Also, I'd like to give him a gap closer to step in front of an ally that is about to get charged. Also gets heavy armor and tower shields.
3. The Tempest.Dexterity oriented style. Favors two weapon fighting. Utilizes two weapons at once to both attack and deflect. Needs a way to deal relevant amounts of damage, while still having some mobility. Might have to sacrifice some damage to gain some mobility, but I'd like to have the choice be made by the character in the time of need. Gap closing could resemble tumbling around the battlefield with greater efficiency.
4. The Expert. Intelligence oriented style. Favors unorthodox tactics and weapons. Utilizes tactics like disarming and tripping to greater effect. Maybe get ways to use both in the same attack sequence. This is where I'd like to place a few debilitating debuffs, like blinded or deafened. Other styles might get debuffs too, but they need to be more prevalent here. Gap closing could be done with a grappling hook maneuver where you either pull in the target, or get pulled towards it.
5. The Archer. Wisdom oriented style. Favors projectiles and distance. Utilizes great range to wear down opponents before they engage in melee combat. Wisdom is used as a way to spot out the weak points even at range. Usually, this fighting style is a dexterity oriented style, but I feel that dexterity belongs in a greater degree to the dual wielding style, and wisdom still makes some sense as a primary stat for ranged fighting. Otherwise this style needs to become something entirely different. The wise warrior. But at the moment I can't find an iconic role that this style could fill, other that maybe a combination of the guardian and the expert. I don't want to go there, as I feel that the styles need their own identity instead of just overlapping.
6. The Warlord. Charisma oriented style. Favors midrange combat and boosting allies. Another unorthodox approach to a martial concept. This guy uses his allies to hit the enemy, all the while he is still making his friends look awesome. I want him to be an active player contributing to the party instead of doing it the bard way. Buff up round 1 and 2, then sit back with a crossbow and hope to hit something. This style grants allies extra attacks with special bonuses depending on what kind of choice the warlord made this turn. Granting allies extra move actions and such. Every party should want at least one of these guys, yet he must not get out of hand and become mandatory for every party.