User Tools

Site Tools


rules:homebrew:d_d3.5:vexer

Vexer (Soulknife rebuild) v0.98

Alignment: Any
Hit die: d8

Weapon and Armor Proficiency:
Vexers are proficient with all simple weapons and all martial weapons.
Vexers are proficient with all light armor and shields (except tower shields).

Skills

Skill points: (4 + int modifier) (x4 at first level)

AbilityClass skills
STR Climb, Jump, Swim
DEX Balance, Escape Artist, Ride, Sleight of hand, Tumble
CON
INT Craft,Knowledge (Arcana), Knowledge (The Planes)
WIS Listen, Profession, Sense motive, Spot, Survival
CHA Perform, Use Magic Device

Progression table

Level BAB Fort Ref Will Class features Dimensional blade progression
1st +0 +2 +0 +0 Elemental Affinity (Res 5 / +1), Dimensional Blade
2nd +1 +3 +0 +0 +1 Dimensional Blade
3rd +2 +3 +1 +1 Elemental Rift (1d6 / Small)
4th +3 +4 +1 +1 Dimensional Blade Enhancement +1
5th +3 +4 +1 +1 Dimensional Blade Aptitude
6th +4 +5 +2 +2 +2 Dimensional Blade
7th +5 +5 +2 +2 Elemental Rift (2d6 / Medium)
8th +6/+1 +6 +2 +2 Dimensional Blade Enhancement +2
9th +6/+1 +6 +3 +3 Elemental Caress (Res10 / +2)
10th +7/+2 +7 +3 +3 +3 Dimensional Blade
11th +8/+3 +7 +3 +3 Elemental Rift (3d6 / Large)
12th +9/+4 +8 +4 +4 Dimensional Blade Enhancement +3
13th +9/+4 +8 +4 +4 Dimensional Blade aptitude
14th +10/+5/ +9 +4 +4 +4 Dimensional Blade
15th +11/+6/+1 +9 +5 +5 Elemental Rift (4d6 / Greater)
16th +12/+7/+2 +10 +5 +5 Dimensional Blade Enhancement +4
17th +12/+7/+2 +10 +5 +5 Elemental Embrace (Res 15 / +3)
18th +13/+8/+3 +11 +6 +6 +5 Dimensional Blade
19th +14/+9/+4 +11 +6 +6 Elemental Rift (5d6 / Elder)
20th +15/+10/+5 +12 +6 +6 Dimensional Blade Enhancement +5

Class features (Incomplete)

Elemental affinity (Ex): (1st)
A Vexer ties a bond with a single specific elemental plane, infusing her soul with the powers of that plane and enhancing her abilities by utilizing this energy.
At first this bond manifests as 5 energy resistance towards the damage type aligned with her elemental plane. Additionally it offers her a minor boon depending on which plane she is bonded to.

Plane Aligned energy Boon
Air Electricity Thunder's voice
Earth Acid Earth's calm
Fire Fire Fire's flare
Water Cold Winter's touch

Thunder's voice (Air) - As a free action a Vexer aligned with the elemental plane of air can enhance her voice to be easily heard far away, doubling its volume as it is augmented by rolling thunder from the plane of air.
Earth's calm (Earth) - A Vexer aligned with the elemental plane of earth gains a +2 bonus to balance checks.
Fire's flare (Fire) - As a standard action a Vexer aligned with the elemental plane of fire can set easily combustible materials on fired with a touch. This translates into 1 fire damage to the touched object.
Winter's touch (Water) - As a standard action a Vexer aligned with the elemental plane of water can freeze objects she touches. This translates into 1 cold damage to the touched object.

Furthermore as a free action a Vexer can end her resistance to an energy type in order to enhance attacks of that type to enemies she threatens.
When an enemy a Vexer threatens takes damage of the type the Vexer is aligned to while the Vexer is suppressing her resistance it takes one additional damage of the aligned type.

Dimensional Blade (Su): (1st)
As a move action a Vexer can create a minor portal to the plane she is bonded with resembling a blade composed of a rippling gap in the planes. The blade is identical in all ways to a simple or martial one handed melee weapon of the Vexer's choice. The blade deals damage, and has a critical strike range identical to other weapons of its kind.
A Vexer wielding a dimensional blade gains the usual benefits to his attack roll and damage roll from a high Strength bonus.
A Vexer with the Two-Weapon Fighting feat can create two Dimensional blades with the same move action.
A Vexer with the Quick Draw feat can create her Dimensional blade as a swift action instead of a move action.

The blade can be broken (it has hardness 10 and 10 hit points); however, a Vexer can simply create another on her next move action. A dimensional blade disappears from existence as soon as the Vexer releases her grip on it.

A Vexer can use feats such as Power Attack or Combat Expertise in conjunction with the dimensional blade just as if it were a normal weapon. She can also choose 'Dimensional blade' for feats requiring a specific weapon choice, such as Weapon Specialization.
Powers or spells that upgrade weapons can be used on a Dimensional blade.

+1 Dimensional blade (Su): (2nd)(6th)(10th)(14th)(18th)
A Vexer's Dimensional blade improves as the character gains higher levels. At 2nd level and every four levels thereafter, the blade gains a cumulative +1 enhancement bonus on attack rolls and damage rolls (+2 at 6th level, +3 at 10th level, +4 at 14th level, and +5 at 18th level).
Henceforth the Dimensional blade is also considered a magic weapon for the purpose of overcoming damage reduction.

Elemental rift (Su): (3rd)(7th)(11th)(15th)(19th)
A Vexer learns to deepen the tear in the planes and chose destination locations that is more dangerous, as a result at 3rd level they can enhance their Dimensional blades as a free action to deal 1d6 additional damage of the energy type aligned with the element the Vexer is bonded to.
Alternatively they can as a standard action summon a small elemental of the type they are bonded to adjacent to herself. The elemental is obedient to the Vexer and will follow their command. This elemental dissipates as soon as the Vexer activates the enhanced damage on her Dimensional blade, if it enters an Anti-Magic Field or if it is brought to 0 hit points.
If the elemental dissipates by being brought to 0 hit points it cannot be resummoned until a day has passed. every four levels after the third the enhanced damage increases by +1d6 or the elemental's size increases.

Level Damage Elemental size
3 +1d6 Small
7 +2d6 Medium
11 +3d6 Large
15 +4d6 Greater
19 +5d6 Elder

Elementals Air Earth Fire Water

Dimensional blade enhancement +1 (Ex): (4th)(8th)(12th)(16th)(20th)
At 4th level a Vexer gains the ability to enhance her Dimensional blades with a weapon special ability enhancement of +1.
At every four levels thereafter (8th, 12th, 16th, and 20th) the enhancement value of the special ability the Vexer can enhance her Dimensional blade with increases by one, to +2, +3, +4, and +5 respectively.
A Vexer can chose any combination of special abilities whose total enhancement value does not exceed the value by which the Vexer can enhance her Dimensional blade.
For example, a 16th level Vexer could add two +2 weapon special abilities, or one +1 weapon special ability and one +3 weapon special ability.
It takes one hour to enhance the Dimensional blade. The choice of special abilities is not permanent, the Vexer can change his choice by spending one hour to change it.
Once the choice is made, any Dimensional blade created afterwards will have those weapon special abilities, even if the Dimensional blade dissipates. Whenever the Vexer creates a new Dimensional blade, it appears with the chosen special abilities until the Vexer decides to chose new abilities.
For example, an 8th level Vexer might have initially chosen to enhance his Dimensional blade with Flaming Burst, a +2 weapon special ability. Every time he creates his Dimensional blade, it has the Flaming Burst property. However, on learning that he may face a spectre the next day, he could take an hour to change his Dimensional blade's special ability from Flaming Burst to Ghost touch, and Throwing.
(Bane should probably not be allowed.)

Dimensional Blade Aptitude (Ex): (5th)(13th)
After some practice a Vexer's skill in creating her Dimensional blade has increased. This means that at 5th level and 13th level they get to choose an ability from the list below.
Swiftness - Creating a Dimensional blade becomes a swift action for the Vexer unless she has the Quick Draw feat in which case it becomes a free action.
Longevity - The rift that comprises the Dimensional blade lasts until the end of the round instead of dissipating immediately when the Vexer releases her grasp on it.
Mallability - A Vexer can craft their Dimensional blade into the shape of any melee weapon, but must still have the appropriate proficiency to use the new shape effectively.
Hardiness - The 'Dimensional blade' ability becomes extraordinary instead of supernatural, which amongst other things means it'll function in an anti magic field.
Focused - The Vexer gains the Weapon Focus(Dimensional blade) feat.


Elemental Caress (Su): (9th)
Once a Vexer's bond with the planes strengthen she can draw upon their power to greater effect. At 9th level the energy resistance offered by Elemental Affinity is increased to 10 and she gains a movement mode as another boon. This boon is only active when the Vexer does not have any active Dimensional blade.
Wings of the elemental (Air) - Fly speed of 30' (Good)
Deep walk (Earth) - Burrow speed of 20'
Wildfire's step (Fire) - Double existing movement modes (or +30' whichever is less).
Adaptive wave (Water) - Swim speed of 30' and can move across snowy or icy surfaces at no penalty

Additionally when the Vexer chooses to suppress her resistance, the bonus damage is increased to +2.


Elemental Embrace (Su): (17th)
At a later stage for the Vexer she embraces her element and it embraces her. The energy resistance granted by Elemental Affinity is increased to 20.
She gains Darkvision 60'
She no longer needs to eat, sleep or breathe.
She becomes immune to poison, sleep effects, paralysis, and stunning.
And is henceforth not subject to critical hits or flanking.
She retains her dual nature and her type, and can choose to also be considered an elemental for spells an effects related to type.
The movement mode granted by Elemental Caress is active even when Dimensional blade also is.

Additionally when the Vexer chooses to suppress her resistance, the bonus damage is increased to +3

rules/homebrew/d_d3.5/vexer.txt · Last modified: 2019/05/14 17:48 (external edit)