Hitpoints per level: 7
Skillpoints per level: 3
Value of starting equipment: 30gp
Starting gold: 2d6
Weapon and Armor Proficiency:
Barbarians are proficient with all simple weapons and martial melee weapons.
Barbarians are proficient with light armor and light shields.
Level | BAB | Fort | Ref | Will | Class features |
---|---|---|---|---|---|
1st | +1 | +1 | +0 | +0 | Rage |
2nd | +2 | +1 | +0 | +0 | Tribal Markings |
3rd | +3 | +2 | +1 | +1 | Unbowed, Unbroken |
4th | +4 | +2 | +1 | +1 | Totem Spirit |
5th | +5 | +3 | +1 | +1 | |
6th | +6/+1 | +3 | +2 | +2 | Tribal Markings |
7th | +7/+2 | +4 | +2 | +2 | Intense Fury |
8th | +8/+3 | +4 | +2 | +2 | Tribal Markings |
9th | +9/+4 | +5 | +3 | +3 | Inner Calm |
10th | +10/+5 | +5 | +3 | +3 | Totem Spirit |
11th | +11/+6/+1 | +6 | +3 | +3 | |
12th | +12/+7/+2 | +6 | +4 | +4 | Tribal Markings |
13th | +13/+8/+3 | +7 | +4 | +4 | Violent Tantrum |
14th | +14/+9/+4 | +7 | +4 | +4 | Tribal Markings |
15th | +15/+10/+5 | +8 | +5 | +5 | Mettle |
16th | +16/+11/+6/+1 | +8 | +5 | +5 | Totem Spirit |
17th | +17/+12/+7/+2 | +9 | +5 | +5 | |
18th | +18/+13/+8/+3 | +9 | +6 | +6 | Tribal Markings |
19th | +19/+14/+9/+4 | +10 | +6 | +6 | Burning Wrath |
20th | +20/+15/+10/+5 | +10 | +6 | +6 | Tribal Markings |
Rage: You may expend your combat focus as a minor action to enter a rage. When you are raging you gain +4 Class Bonus to Strength, +4 Class Bonus to Constitution, and a -2 stackable penalty to AC. While you are raging you cannot regain Combat Focus.
Intense Fury: At 7th level the Class Bonus to Strength and Constitution you gain from Raging increases to +6.
Violent Tantrum: At 13th level the Class Bonus to Strength and Constitution you gain from Raging increases to +8.
Burning Wrath: At 19th level the Class Bonus to Strength and Constitution you gain from Raging increases to +10.
Tribal Markings:
When you gain a Tribal Marking you can choose which mark you get. You can choose each effect multiple times, their effects stack.
Totem Spirit:
Unbowed, Unbroken: As a free action during your turn you may spend your focus to dispel yourself of a single spell of level 3 or below.
Inner Calm: You gain +2 Class Bonus to Will save as long as you are focused.
Mettle: When you successfully make a Fortitude or Will save against an effect with a partial save you ignore the effect completely.