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rules:homebrew:heartbreaker:fighter

Warrior

Hit die: d10

Weapon and Armor Proficiency:
The warrior is proficient with all simple and martial weapons, and all armors and shields, except tower shield.

Skill points: (4 + int modifier)

Progression

[Notes: Har lavet nogle feats om til class features til fighteren. Vi skal overveje om de feats skal fjernes, eller ændres, eller bare gerne må stacke med fighterens nye features.
Power Attack er blevet til en scaling feature. Deadly Aim er blevet rullet ind i samme feature.
Dodge er blevet til en scaling feature. Virker dog stadig kun imod et single target som i 3.5.
Han har også fået halvdelen af Improved Disarm, Improved Trip og Improved Bullrush.
Overvejede også om han skulle have Combat Expertise som feature, og måske Melee og Ranged Weapon Mastery.
Og så skal vi lige diskuttere om der er behov for at han får Weapon Focus og Weapon Specialization som features.]

Level BAB Fort Ref Will Class features Stances Bonus Feat
1st +1 +2 +0 +0 Brute Force (-1/+2), Stances 1
2nd +2 +3 +0 +0 Focused Deflection (-1/+1) 2
3rd +3 +3 +1 +1 Combat Edge 2 Bonus Feat
4th +4 +4 +1 +1 Brute Force (-2/+4) 2
5th +5 +4 +1 +1 Maneuver Mastery, Focused Deflection (-2/+2) 3
6th +6/+1 +5 +2 +2 Elusive Attack 3
7th +7/+2 +5 +2 +2 3 Bonus Feat
8th +8/+3 +6 +2 +2 Brute Force (-3/+6) 3
9th +9/+4 +6 +3 +3 Natural Fit, Focused Deflection (-3/+3) 4
10th +10/+5 +7 +3 +3 Counter Attack 4
11th +11/+6/+1 +7 +3 +3 Combat Edge 4 Bonus Feat
12th +12/+7/+2 +8 +4 +4 Brute Force (-4/+8), 4
13th +13/+8/+3 +8 +4 +4 Focused Deflection (-4/+4) 5
14th +14/+9/+4 +9 +4 +4 Overpowering Attack 5
15th +15/+10/+5 +9 +5 +5 5 Bonus Feat
16th +16/+11/+6/+1 +10 +5 +5 Brute Force (-5/+10) 5
17th +17/+12/+7/+2 +10 +5 +5 Focused Deflection (-5/+5) 6
18th +18/+13/+8/+3 +11 +6 +6 Hurricane of Steel 6
19th +19/+14/+9/+4 +11 +6 +6 6 Bonus Feat
20th +20/+15/+10/+5 +12 +6 +6 Brute Force (-6/+12) 6

Class Features

Brute Force

At 1st level, the warrior learns the basics of brutal combat. Hit others harder than they hit you, and you will survive.
You can choose to take a -1 penalty to your attack roll, to add +2 damage to your damage rolls with any weapon until that start of your next turn.
When your warrior level reaches 4, and every 4 levels thereafter, the penalty increases by –1 and the bonus to damage increases by +2 (to a max penalty of -6 and a damage bonus up to +12).

Stances

At 1st level, the warrior learns of a particular fighting pose, that improved his fighting skills considerably. At 1st level, the warrior gains access to one stance of his choice that he meets the level requirement for. At 2nd, 5th, 9th, 13th and 17th level he gains access to another stance.

It takes a swift action to switch between any stance he knows.

[Der er plads til at designe flere stances i hver kategori.]

Stance Level requirement Description
Reckless Stance 1 You gain +1d6 to all damage rolls, but -2 to AC.
Defensive Stance 1 You gain +2 AC, but -2 to damage rolls.
Fleetfooted Expedition 1 You gain +5 ft. movement speed in any armor, and +2 AC against attacks of opportunities provoked from movement.
Iron Guard's Stance 5 Enemies within 30 ft. of you take -4 attack penalty when attack your allies.
Bolstering Presence 5 Allies gains a +2 bonus to will saves, +4 against fear.
Wolverine's Fury 5 Gain +2 attack bonus and +4 damage bonus against opponents larger than you.
Thicket of Blades 9 5-ft. steps provoke attacks of opportunity from your.
Hearing the Air 9 You gain blindsense out to 30 ft. and a +5 bonus to listen checks.
Giant's Stance 9 Deal damage as though you are one size category larger.
Stance of Alacrity 13 Gain an additional immediate action each turn.
Supreme Steel Stance 13 Gain Resistance 5/-.
Wolf Pack Tactics 13 Make a 5-ft. step with each successful attack.
Ours is the Fury 17 You and your allies gains +5 attack and damage against enemies you threaten.
Mountain Foundation 17 You become immune to critical hits and any form of precision damage.
??? Something utility 17

Focused Deflection

At 1st level, the warrior learns the next lesson of brutal combat. If you don't get hit, you'll survive.
You can choose to take a -1 penalty to your attack roll, to add +1 to your AC until that start of your next turn.
When your warrior level reaches 5, and every 4 levels thereafter, the penalty increases by –1 and the bonus to AC increases by 1 (to a max penalty of -5 and an AC bonus up to +5).

Combat Edge

At 3rd level, the warrior learns a new lesson in combat. If you stay unaffected by ailments, you'll survive.
You gain either the Lightning Reflexes or the Iron Will feat. At 11th level, you gain the other one.

Maneuver Mastery

At 5th level, the warrior learns how to better get an edge against his opponents in brutal combat. He no longer causes attacks of opportunity when trying to Disarm, Trip or Bullrush others.

Elusive Attack

At 6th level, you master a technique of combining offense and defense. As a full-round action, make one attack at your highest base attack bonus. Until the start of your next turn, you gain a +2 dodge bonus to AC. This bonus improves to +3 at 11th level and to +4 at 16th level.

Natural Fit

You are no longer slowed by wearing armor.

Counterattack

At 10th level, you learn to hold back some of your offensive prowess to enable a potent counterattack. As a full-round action, make one melee attack at your highest base attack bonus. At any time before the start of your next turn, you can use an immediate action to make a melee attack (using your highest base attack bonus) against an enemy that attacks you in melee. You gain a +4 bonus to attack and damage rolls on this immediate attack.

Overpowering Attack

At 14th level, you can focus your attention in combat to deliver a single deadly attack. As a full-round action, make one attack at your highest base attack bonus. That attack deals double damage, as do any other attacks you make before the start of your next turn.

Hurricane of Steel

At 16th level, you've reached the peak of martial prowess in weaponry. As a full-round action, make two attacks against each enemy you threaten with a +4 bonus to each attack roll.


rules/homebrew/heartbreaker/fighter.txt · Last modified: 2019/05/14 17:48 (external edit)