Hit die: d10
Weapon and Armor Proficiency:
The warrior is proficient with all simple and martial weapons, and all armors and shields, except tower shield.
Skill points: (4 + int modifier)
Level | BAB | Fort | Ref | Will | Class features | Bonus Feat |
---|---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Brute Force, Weapon Focus, Versatile Focus | |
2nd | +2 | +3 | +0 | +0 | Bonus Feat | |
3rd | +3 | +3 | +1 | +1 | ??Improved Saves??, Combat Expertise | |
4th | +4 | +4 | +1 | +1 | Weapon Specialization | |
5th | +5 | +4 | +1 | +1 | Maneuver Mastery, Natural Fit | |
6th | +6/+1 | +5 | +2 | +2 | Grit | |
7th | +7/+2 | +5 | +2 | +2 | Bonus Feat | |
8th | +8/+3 | +6 | +2 | +2 | Greater Weapon Focus, Weapon Mastery | |
9th | +9/+4 | +6 | +3 | +3 | Steel Wind | |
10th | +10/+5 | +7 | +3 | +3 | Indominable Soul | |
11th | +11/+6/+1 | +7 | +3 | +3 | ??Improved Saves?? | |
12th | +12/+7/+2 | +8 | +4 | +4 | Greater Weapon Specialization | Bonus Feat |
13th | +13/+8/+3 | +8 | +4 | +4 | Crushing Blow | |
14th | +14/+9/+4 | +9 | +4 | +4 | ||
15th | +15/+10/+5 | +9 | +5 | +5 | ||
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Greater Weapon Mastery | |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Execute | Bonus Feat |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | ||
19th | +19/+14/+9/+4 | +11 | +6 | +6 | ||
20th | +20/+15/+10/+5 | +12 | +6 | +6 |
You gain either the Power Attack or the Deadly Aim feat.
You gain the Weapon Focus feat.
The warrior trains in the use of many different weapons. If you've chosen Weapon Focus with a One-handed melee weapon, the attack roll bonus
applies to ALL one-handed melee weapons. And so it is if you've chosen Weapon Focus with a Two-handed melee weapon or a Ranged weapon.
You may still use your other feats gained through normal advancement to gain Weapon Focus with the two other categories.
You gain the Combat Expertise feat.
You gain either the Lightning Reflexes or the Iron Will feat. At 11th level, you gain the other feat.
You gain the Weapon Specialization feat. You apply the damage bonus to all weapons that you apply your Weapon Focus attack bonus to.
At 5th level, the warrior learns how to better get an edge against his opponents in brutal combat. He no longer causes attacks of opportunity when trying to Disarm, Trip or Bullrush others.
You gain the Greater Weapon Focus feat. You apply the attack bonus to all weapons that you apply your Weapon Focus attack bonus to.
You gain the Weapon Mastery feat. You apply the attack and damage bonus to all weapons that you apply your Weapon Focus attack bonus to.
You are no longer slowed by wearing armor.
The warrior learns how to withstand ailments with greater fortitude.
If he makes a successful Fortitude save against an attack that normally deals half damage on a successful save, he instead takes no damage.
As a standard action, you may attack twice. Both attacks are made at your highest base attack bonus, but suffers a -2 penalty to both attacks.
When you have to make a will save, you may reroll it once. If you do, you must keep the second roll, even if it lower than the first.
You gain the greater Weapon Specialization feat. You apply the damage bonus to all weapons that you apply your Weapon Focus attack bonus to.
As a standard action, the warrior can make a single attack that bypass any Damage Resistance of creatures and Hardness of objects.
You gain the Greater Weapon Mastery feat. You apply the attack and damage bonus to all weapons that you apply your Weapon Focus attack bonus to.
As a standard action, you can make a single attack that deal an additional 30 damage to a target with half or less Hit Points left. If you use a ranged weapon, you must do so within 30 ft. of the target.