User Tools

Site Tools


rules:homebrew:heartbreaker:invoker

Invoker

Hitpoints per level: 4
Skillpoints per level: 4
Value of starting equipment: 30gp
Starting gold: 2d6

Weapon and Armor Proficiency:
The Invoker is proficient with simple weapons and light armor.

Progression

Level BAB Fort Ref Will Class features Oaths Verdicts Prayers
1st +0 +0 +1 +1 Oaths 2 - -
2nd +1 +0 +1 +1 Verdicts 2 1 -
3rd +1 +1 +2 +2 Prayers 2 2 1
4th +2 +1 +2 +2 3 2 1
5th +2 +1 +3 +3 3 3 1
6th +3 +2 +3 +3 3 3 2
7th +3 +2 +4 +4 4 3 2
8th +4 +2 +4 +4 Divine Interception 4 4 2
9th +4 +3 +5 +5 4 4 3
10th +5 +3 +5 +5 5 4 3
11th +5 +3 +6 +6 5 4 4
12th +6/+1 +4 +6 +6 5 5 4
13th +6/+1 +4 +7 +7 ?? ?? ??
14th +7/+2 +4 +7 +7 ?? ????
15th +7/+2/ +5 +8 +8 ?? ?? ??
16th +8/+3/ +5 +8 +8 ?? ?? ??
17th +8/+3/ +5 +9 +9 ?? ?? ??
18th +9/+4/ +6 +9 +9 ?? ?? ??
19th +9/+4/ +6 +10 +10 ?? ?? ??
20th +10/+5 +6 +10 +10 ?? ?? ??

Oaths (Sp): Oaths are small debuffs that you can cast upon your enemies. It takes a Minor Action to cast an Oath and you can cast only one per turn. An Oath doesn't confer any saves against their effects, it is just the will of the gods to be so. All
Oaths lasts for 1 round. As long as the enemy is affected by an Oath it suffers a passive negative effect. When struck by one of your allies, the Oath triggers a beneficial effect for them.

Oath of Lifeblood Whenever the target is struck by one of your allies, that ally is healed for 2 HP.
Oath of Enervation The target takes 2 more damage when struck by your allies.
Oath of The target suffers a -2 Spell Penalty to AC.
Oath of Weakening The target looses 4 points of Res All.

Verdicts (Sp): The Invoker calls upon divine powers to enforce the will of his God. At 1st level you learn the use of two Verdicts from the list below. It takes a Major Action to cast a Verdict.

All Verdicts count as Spells for the purpose of provoking attacks of opporunity, and qualifying for Prestige Classes and Feats. All Verdictscan target a creature within 30 ft. of the invoker. The invoker may choose to attempt to deliver the Verdictas a melee touch instead. If done so, it doesn't allow any saves to mitigate its effect.
All known Verdictscan be used at will.
The DC of any effect produced by a Verdictis 10 + ½ class level + charisma modifier.

Verdict Effect
Excommunicate Upon casting this Verdict on a target, the target is subjected to a bullrush attempt centered on your square.

Make a bullrush attempt but use your charisma modifier instead of strength modifier and you class level instead of your base attack.

You do not have to move with the target, and you can use this Verdict at 30 ft. range, meaning you can stay where you are while pushing the target.
Redeem A holy light shines upon the subject, and tries to cleanse any impurity that ails him.

The target receives a new save against any negative condition he suffers from, but only if the effect that caused the ailment originally allowed a save.

The new save is of the same type. The subject receives a Spell Bonus on the new save equal to your charisma modifier.
Wrath A jet of holy flames spring from the skies to hit the target of this Verdict. The strike deals 2 holy damage per class level + an amount of fire damage equal to your charisma modifier.

The target is entitled a reflex save for half damage.
Enlightenment Omens of the future fills the target with deep wisdom. For the next 3 rounds the target receives a +2 Spell Bonus to attack rolls and AC.
Command The target must follow a single-worded command of your choosing. The target is entitled a will save to negate this effect.

If the target succeeds on his will save, he gets a -1 penalty to attack and AC for 3 rounds.
Sanctify You words protect an ally from harm. One friendly target gains Absorb All equal to your class level + your charisma modifier. This lasts for 3 rounds.

Prayers

A Prayer is 1 hour buff that will affect yourself and your party. At 3rd level, the Invoker chooses two of the following Prayers. These become his known Prayers and he can cast them at any time by spending 1 minute in prayer to his God..
It takes 1 minute to invoke a Prayer, so it is usually smartest to cast them before combat or you delve into a dungeon.
The DC of any effect produced by a Prayer is 10 + ½ class level + charisma modifier.

Prayer of… Effect
Shielding
Aggression
Pacifism
Devotion
Inquisition
Radiance The next time an opponent targets you with a spell or an attack, that opponent must make a will save or suffer a 50 % miss chance.
If the spell or attack doesn't target you but still includes you in its area, you have a 50 % chance to avoid its effect instead.
Glory
Justice

Divine Interception

At 8th level and higher, the invoker may spend his focus to invoke a Verdict as an immediate action. This way, he can spend both his Standard, Move and Minor action to utter an Oath for extra benefits when he uses his Verdict.


rules/homebrew/heartbreaker/invoker.txt · Last modified: 2019/05/14 17:48 (external edit)