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rules:homebrew:heartbreaker:rogue

Rogue

Hit die: d8
Skill points: (8 + int modifier)
Value of starting equipment: 30gp
Starting gold: 2d6

Weapon and Armor Proficiency:
The rogue is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.

DER MANGLER STADIG EN MASSE EVNER, MEN DET HER ER EN BASE AT ARBEJDE UD FRA

Progression

Level BAB Fort Ref Will Class features Sneak Attack Ambush Feats
1st +0 +0 +2 +0 Sneak Attack 1d6+2
2nd +1 +0 +3 +0 Dodge 1d6+4
3rd +2 +1 +3 +1 Evasion 1d6+6
4th +3 +1 +4 +1 Uncanny Dodge, Scheme 1d6+8
5th +3 +1 +4 +1 Ambush Feat 2d6+10 Ambush Feat
6th +4 +2 +5 +2 Mobility 2d6+12
7th +5 +2 +5 +2 Improved Feint 2d6+14
8th +6/+1 +2 +6 +2 Improved Evasion 2d6+16
9th +6/+1 +3 +6 +3 Spring Attack 3d6+18 Ambush Feat
10th +7/+2 +3 +7 +3 3d6+20
11th +8/+3 +3 +7 +3 Scheme Mastery 3d6+22
12th +9/+4 +4 +8 +4 Improved Uncanny Dodge 3d6+24
13th +9/+4 +4 +8 +4 4d6+26 Ambush Feat
14th +10/+5 +4 +9 +4 4d6+28
15th +11/+6/+1 +5 +9 +5 4d6+30
16th +12/+7/+2 +5 +10 +5 4d6+32
17th +12/+7/+2 +5 +10 +5 5d6+34 Ambush Feat
18th +13/+8/+3 +6 +11 +6 5d6+36
19th +14/+9/+4 +6 +11 +6 5d6+38
20th +15/+10/+5 +6 +12 +6 5d6+40

Sneak Attack (Ex)

At 1st level, the rogue can deal extra damage when his opponent is either flat-footed, or flanked by the rogue.
Each round the rogue has access to a pool of precision damage. At 1st level, the pool is 1d6+2. This damage pool increases by +2 damage per level. At 5th, 9th, 13th and 17th level, the damage pool increases by 1d6.
This can be spend on any attack or held back and used later in that round.
The pool replenishes at the start of your turn. You don't have to spend points from the damage pool before you know wether the attack hits or not.

Dodge

At 2nd level, the rogue gains the Dodge feat.

Evasion

At 3rd level, the rogue gains the Evasion feature as normal.

Uncanny Dodge

At 4th level, the rogue gains the Uncanny Dodge feature as normal.

Scheme

At 4th level, the rogue chooses a scheme. A scheme is a collection of bonuses to certain skills.
Each skill listed gains a +2 bonus. At 9th level, and every five levels thereafter, this bonus increases by +1. At 11th level, the rogue gains Skill Mastery with all the skills associated with his scheme.

Scheme Skills
Acrobat Balance, Jump, Tumble.
Burglar Escape Artist, Open Lock, Search
Manipulator Bluff, Diplomacy, Sense Motive
Scout Gather Information, Listen, Spot
Stalker Hide, Move Silently, Sleight of Hand

Ambush Feat

At 5th, 9th, 13th and 17th level, the rogue gains an ambush feat. He must still meet the requirements to use it.

Mobility

At 6th level, the rogue gains the Mobility feat.

Improved Feint

At 7th level, the rogue gains the Improved Feint feat.

Improved Evasion

At 8th level, the rogue gains the Improved Evasion feature as normal.

Spring Attack

At 9th level, the rogue gains the Spring Attack feat.

Improved Uncanny Dodge

At 12th level, the rogue gains the Improved Uncanny Dodge feature as normal.

Skill Trick suggestions


rules/homebrew/heartbreaker/rogue.txt · Last modified: 2019/05/14 17:48 (external edit)