Creating Characters
Overview
Concept
Attribute Scores
Levels

Races
Player Races
Creatures
Templates

Classes
Base classes
Prestige classes
Multiclassing

Skills & Feats
Skills
Feats
Perks

Mundane Items
Armaments
Adventuring Gear
Goods & Services
Crafting new gear

Magical Items
Armaments
Wondrous items
Creating magical items

Magic
Casting a Spell
Divine Domain & Spell list
Arcane Spell list

Mechanics
Glossary
Actions & Combat
Conditions



Item composition and crafting

All items are marked by a quality and what material was used to create them. For example, on a journey in deep dwarven mines you might find a Dwarvencrafted Iron Longsword. The fact the it is Dwarvencrafted will bestow certain bonuses and penalties to the weapon. The system assumes that Iron is the most common crafting material to make weapons from (or steel?), so it confers no specific bonuses nor penalties.

Qualities

Potential high level/rare qualities:

Materials

Bronze

Iron

Steel

Mythral

Adamantine