Creating Characters |
Races |
Mundane Items |
Magical Items |
Magic |
Mechanics |
Roll 4d6 and ignore the lowest die. The GM can determine whether you have to assign all the rolls in order or whether you can assign them yourself.
You start with 8 in all stats and gain a number of Statpoints to increase your statistics. The higher the statistic the higher the cost of increasing it until a maximum of 18. Increasing any statistic between 8 and 11 by 1 point costs 1 Statpoint. Increasing any statistic between 12 and 15 costs 2 points. And increasing a statistic at 16 or 17 costs 3 points. After attributes is done being purchased all leftover points are forfeited and then racial attribute modifiers are applied.
For a low-powered campaign where the player characters struggle from the bottom up and every encounter will be trying 25 Statpoints is recommended. For a medium-powered campaign where the player characters are expected to succeed but must struggle to achieve their goals 32 Statpoints is recommended. This should probably be your default choice. For a high-powered campaign where the player characters can overcome any regular person with ease and where they are expected to succeed where all others fail 39 Statpoints are recommended.
Campaign Type | Statpoints | Default Array |
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Low-Power Campaign | 25 points | 15, 13, 12, 11, 10, 8 |
Medium-Power Campaign | 32 points | 16, 14, 13, 12, 10, 8 |
High-Power Campaign | 39 points | 17, 15, 14, 12, 10, 8 |
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