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rules:homebrew:heartbreaker:spell_arcane

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Arcane Spells

School Typical Range/area Typical effect
Abjuration T/S Area Selective Protection and Warding
Conjuration S/M Single/Area DoT and Summon spells
Divination T/L Insight & Foresight
Enchantment T/S Single Debilitating effects with duration
Evocation M/L Area Damage spells
Illusion M/L Single/Area Making something seem other than what it is
Necromancy T/S Single/Area Life, Death and Soul
Transmutation T/S Single/Area Selective Physical alteration buffs & Debuffs

Cantrips (0th level)

Abjuration

Danger Ward (std):
Touched subject gains 3 temporary hitpoints
Resistance (std):
Touched subject +1 Spell bonus to a save of your choice for 1 minute

Conjuration

Mount (std):
Summons horse or pony for 1 hour
Poison Splash (std):
Short ranged touch attack deals 1d4 Poison damage

Divination

Combat Insight (sov):
Gain +1 bonus to atk or AC for 1 round
Detect Magic (std):
Detect the presence of magical auras within a 30' cone for 3 rounds
Detect Poison (std):
Detect the presence of poison or poisonous creatures within a 30' cone for 3 rounds

Enchantment

Eyebite (std):
Touched Target takes 6 damage at the end of each round it attacked Will/Half for 3 rounds
Surprise (std):
Touch to Daze subject for 1 round

Evocation

Ray of Frost (std):
1d6 Cold damage as Close ray

Illusion

Ghost Sound (std):
Create false sounds up to medium range away
Light (std):
Creates light as a torch for 3minutes

Necromancy

Disrupt (std):
Take 3 damage: 2d6 Cold as touch

Transmutation

Rage Fraction (mov):
Touched subject gets +4 dmg on his next attack
Jump (std):
Short ranged subject gets +5 to jump for 2 rounds

1st level spells

Abjuration

Danger Ward (std):
Touched subject gains 3 temporary hitpoints
Resistance (std):
Touched subject +1 Spell bonus to a save of your choice for 1 minute

Conjuration

Mount (std):
Summons horse or pony for 1 hour
Poison Splash (std):
Short ranged touch attack deals 1d4 Poison damage

Divination

Combat Insight (sov):
Gain +1 bonus to atk or AC for 1 round
Detect Magic (std):
Detect the presence of magical auras within a 30' cone for 3 rounds
Detect Poison (std):
Detect the presence of poison or poisonous creatures within a 30' cone for 3 rounds

Enchantment

Eyebite (std):
Touched Target takes 6 damage at the end of each round it attacked Will/Half for 3 rounds
Surprise (std):
Touch to Daze subject for 1 round

Evocation

Ray of Frost (std):
1d6 Cold damage as Close ray

Illusion

Ghost Sound (std):
Create false sounds up to medium range away
Light (std):
Creates light as a torch for 3minutes

Necromancy

Disrupt (std):
Take 3 damage: 2d6 Cold as touch

Transmutation

Rage Fraction (mov):
Touched subject gets +4 dmg on his next attack
Jump (std):
Short ranged subject gets +5 to jump for 2 rounds
Name Short description Focus Effect
1st level
Abjuration
Mage Armor (Std) Touched Subject gets a +4 Equipment Bonus to AC for 10 minutes Duration increases to 8 hours
Shield (Min) Touched Subject gets a +4 Shield Bonus to AC for 1 round Can be cast as Imm action
Conjuration
Grease (Std) Makes 5' burst slippery for 5 rounds Area becomes 15'
Summon Monster I (Std) Summon prepared monster for 5 rounds Summon lasts 10 rounds and gets +2atk & +2dmg
Divination
Comprehend languages (Std) Understand spoken humanoid languages Understand written humanoid languages too
Enchantment
Sleep (Std) Touched creature gets 1 Will save every round to prevent fatigue/exhaustion/sleep for 3 rounds Spell lasts 6 rounds
Evocation
Magic Missile (std) 3 bolts of 5 Electric damage always hits targets within Medium 2 more bolts the round after
Illusion
Darkness (std) Creates darkness in a 20' area for 3 minutes Darkness becomes total darkness instead
Disguise Self (std) +10 to Thievery to disguise yourself for 10 minutes Effect lasts 1 hour
Necromancy
Transmutation
2nd level
Abjuration
Conjuration
Poison Arrow (std) Medium Ranged Touch Attack deals target 2d4 poison
damage at the end of their round for 3 rounds
Lasts 7 rounds
Divination
Enchantment
Evocation
Scorching Ray (std) Medium ray deals 4d6 fire damage Duplicate the effects of this spell
Illusion
Blur (std) 20% concealment for 5 rounds 50% concealment instead
Necromancy
Transmutation
Haste (std) Touched subject gets +1atk, +1AC, +1 Ref, Extra attack with full attack and Doubled move. Target 5 subjects within Short range instead
3rd level
Abjuration
Dispel Magic (std) Dispels a single effect of level 3 or lower within medium range Affects 15' area
Conjuration
Divination
Enchantment
Augment Mind (std) +4 Spell bonus to a mental stat for touched subject for 3 minutes Affects targeted subject in 15' area
Evocation
Lightning Bolt (std) 5d6 Lightning damage in 100' line Ref/Half Failing save also incurs Daze
Illusion
Invisibility (std) Invisibility for 5 rounds Lasts 15 rounds instead
Necromancy
Transmutation
Augment Form (std) +4 Spell bonus to a physical stat for touched subject for 3 minutes Affects targeted subject in 15' area
4th level
Abjuration
Spell Ward (std) You may dispel one level 3 spell or lower before it affects you for 3 rounds Lasts 15 rounds instead
Conjuration
Divination
Enchantment
Evocation
Fireball (std) 5d6 Fire damage in 15' burst within Long Ref/Half Targets takes 10 fire damage at the start of your next turn
Illusion
Necromancy
Transmutation
5th level
Abjuration
Conjuration
Cloud Kill (std) 2 con dmg every round to people in a 15' radius Duration:3 rounds 25' radius Duration: 4 rounds
Divination
Enchantment
Evocation
Chain Lightning (std) 100' shapeable line deals 7d6 Electricity damage Ref/Half Targets fully affected also dazed for 1 round
Illusion
Necromancy
Transmutation
6th level
Abjuration
Greater Dispel Magic (std) Dispels a single effect of level 6 or lower within medium range Affects 15' area
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
7th level
Abjuration
Greater Spell Ward (std) You may dispel one level 6 spell or lower before it affects you for 5 rounds Lasts 20 rounds instead
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
8th level
Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
9th level
Abjuration
Disjunction (std) Dispels all effects on a single target of level 9 or lower within medium range Affects 15' area
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation

Spell Notes

Spells
Summon spells are prepared each morning with the summoned creature and you can only have one summon in effect at a time. They are summoned next to you

0th level transmutation
Cat Step (mov): +5 Stealth for 1 round        Focus: May provide benefit to touched subject.

1st    Alter Size
2nd    Beastform        Gain another attribute
2nd    Gust of Wind        Longer Area or Duration
3rd    Polymorph        From 4 to 8 lvls druid
3rd    Firesprout - 3 5'squares erupts for 2d6 damage each.
5th    Baleful polymorph    
7th    Greater polymorph    From 12 to 16 lvls druid
    Summon Storm        Faster casting
    Wall of Force        

Summon fokus: Health link
Anti Air spell allows you to fire bolts every turn if the target is not touching ground. Standard action to cast, minor action to use.
Call Lightning: Standard action to cast, standard action to use.
Woodhammer: Enhances wooden weapons

Fly 5 rounds fly speed.
Overland Flight: Gone
Air Walk: Gone
Shadow Walk: Travel Spell, does not shift planes other than Shadow Plane.
Teleport: Gone
Greater Teleport: Gone
Plane Shift: Planar travel spell
Gate: Omni Travel Spell.
Ethereal Jaunt: Mov, become ethereal for 1 round.
Etherealness: Travel to Ethereal Plane.
Phantom Steed: Enchants Horse for better travel.


rules/homebrew/heartbreaker/spell_arcane.txt · Last modified: 2019/05/14 17:48 (external edit)