User Tools

Site Tools


rules:homebrew:heartbreaker:mechanics_glossary

Creating Characters
Overview
Concept
Attribute Scores
Levels

Races
Player Races
Creatures
Templates

Classes
Base classes
Prestige classes
Multiclassing

Skills & Feats
Skills
Feats
Perks

Mundane Items
Armaments
Adventuring Gear
Goods & Services
Crafting new gear

Magical Items
Armaments
Wondrous items
Creating magical items

Magic
Casting a Spell
Divine Domain & Spell list
Arcane Spell list

Mechanics
Glossary
Actions & Combat
Conditions



Attributes

Ability scores renamed Attributes.

Bonus Types

Bonus types
Class Bonus From class features Reminiscent of
Item Bonus From worn items +8 AC from fullplace
Feat Bonus From Feats +1 to atk from Weapon Focus
Magical Bonus From Enhancement or spell effects +5 enhancement bonus from magical fullplate
Racial Bonus From Race +2 diplomacy for being a half-elf
Stackable Bonus Various places Untyped bonuses.

Bonuses with the same name do not stack. Stackable Bonuses are the sole exception and do stack.

Class Skills

Class Skills have been removed.

Combat Focus

Everybody can gain focus by spending a Major+Move action. Focus can be spent to allow or enhance certain actions.
Spend Focus to Aim as a free action.
Spend Focus to reduce damage from a single incoming attack by 10.

Spell Resistance

Spell resistance have been turned into an immunity to spell of a certain level and below. Spell Resistance 3 would render the subject completely immune to any effects of 3rd spell level or lower that allows spell resistance.

rules/homebrew/heartbreaker/mechanics_glossary.txt · Last modified: 2019/05/14 17:48 (external edit)